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BeamNG on new full HD monitor looks terrible

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by gigawert, Dec 28, 2015.

  1. gigawert

    gigawert
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    So I just got a brand new full HD monitor for Christmas, 19.5", and it is awesome so far. The only problem is that BeamNG looks worse even at the higher resolution. It is only slightly laggier than on the old monitor, but the worst part is that when I'm in motion there seems to be a blur but motion blur is not enabled. How can I fix this?
     
  2. CryDev

    CryDev
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    Beamngs graphics engine is old and outdated. For example killing floor 2 (UE3) looks way sharper than beamng on the same monitor without msaa.
     
  3. randomshortguy

    randomshortguy
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    Turn off anti-aliasing, and turn up anisotropic filtering. Make sure you're running native resolution, full screen, and use driver-forced vsync instead of BeamNG's vsync. If you want EVEN better clarity, get Reshade and use SMAA and lumasharpen.
     
  4. gigawert

    gigawert
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    OK. I was wondering why the blur was the worst on BeamNG (other games are affected but not as much). And the native resolution is 15 fps laggier than my old monitor, so what about native aspect ratio?
     
  5. Nadeox1

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    Frame-ghosting.
    Some screens suffer of this more than others.
    I
     
  6. randomshortguy

    randomshortguy
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    Frame ghosting is certainly a factor, but BeamNG has a very noisy and blurry finished image, which seems to come from the poor anti-aliasing and shadow smoothing technique.
     
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  7. gigawert

    gigawert
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    Yes, ETS2 was not as bad as BeamNG. But what I don't understand is that my other 12 year old monitor had no ghosting at all, but then this new one does.
     
  8. gigawert

    gigawert
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    Thank you, that worked. Now I can play at 1080p at 60fps with drastically less motion blur. :D
     
  9. CryDev

    CryDev
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    Yes the shadows look very noisy i hope this will get changed in the future.
     
  10. Nadeox1

    Nadeox1
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    AA does not produce frame ghosting tho?
    And the AA in BeamNG.Drive is indeed 'not very nice' atm, play with it off if you prefer sharp details at the cost of jagged lines.
     
  11. randomshortguy

    randomshortguy
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    I'm not talking about frame ghosting, that's a monitor problem. I'm saying that the FXAA causes blurring of the still image
     
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