https://open.spotify.com/user/8i6ns...7LkdPRHbCBV8CoemvDr?si=zRrj96khTmKHRIt65u6zSQ - The unofficial driving soundtrack... made by me because I was bored....
Is it a bird? Is it a plane? No, it's a countdown. https://www.bngparadise.com/ --- Post updated --- The wait is over. Have fun! https://www.bngparadise.com/demo
I saw your like and was waiting for your comment on it! Thank you, I tried to make a ReShade but I'm not good at that, hopefully someone in the community can step up to it!
The download site, that M place (I forgot it’s exact name) is a little sketchy. Definitely better than AdFly like the first time lol, but still a little unsafe looking. Is there any way to attach the zip directly to the website or through a direct link?
Mega is not sketchy, oh my. Google Mega's reputation, I wouldn't be lying to you. The map is too big to put on BeamNG's site, as they have a limit of around 500mb and I'm at 1GB.
Hey guys, I appreciate all of you, your interest in BeamNG Paradise and feedback has kept me alive in porting Burnout Paradise to BeamNG. No, this isn't me saying the project is closed or anything, but rather a concern of mine that I'd like to tell you. I am taking the time that I have to work on BeamNG Paradise and shaping it into the best port to BeamNG ever. I am debating whether or not I can pull a release of BeamNG Paradise this summer. I've been having issues with the game editor but devs are helping me with them. At the moment I cannot load my own map from the recent 0.12.0.4 update, but this will be fixed. Things like this cost lots of time for me and maintaining a life outside of modding is also going to cost time no matter what. I am aiming to get the first WIP Beta Release by the end of August, and MANY more updates after that. And once again, your feedback boosts our development. Once again, I will not end this project for reasons that are irrelevant. The collaboration in this project has been AMAZING, and that's to all my devs, artists, and testers who've gotten me as far as I am right now and still going strong. I hope that time is not an issue to all of you, even though it is a little frustrating, I hope you can wait with me. I can't wait to see you in Paradise. P.S. - I'm looking for modders with experience in handling large models in a 3D Program, people with too much time on them to help export models and stuff, and any other general experience that you believe can benefit to this huge project. Just hit me up on DMs here or join our discord in the main thread post.
Bumping the thread back up, I've been expanding the map a little over the month. 0.13 is 2 days away and I am hoping it fixes some issues in the editor that have really slowed me down. Here are some screenshots for those new Currently awaiting for this LOD issue to be fixed in BeamNG's editor and the demo and full map should share the same FPS, and is currently estimated to take 8GB of RAM tops. New demo update also coming out soon, it makes the demo look a lot better with scenery rather than grid. Also, anyone that is experienced in Jbeam that wants to help port Burnout cars, let me know.
I could help with making cars, but only if you give me the models. I don't own Paradise, don't know how to rip models and can't be bothered to do that.
That would be very appreciated! I can provide all the assets. Join our discord here : https://discord.me/beamngparadise
I will DM a car list, and you can choose a car and I will send you it's assets. If you joined the Discord, please make your name clear that it is you
It's your choice. All of my developers, Testers, and others are all in my Discord. It's easier having you in Discord rather than having everyone but you.