I'm trying to make the shipping container in BeamNG a prop. Jbeam is done, if someone knows how to import the mesh then this thing will be ready for release. Thanks to SuperNoob05 for help with the jbeam. Also, I made this smaller than an actual shipping container so you can fit a couple on the back of the H15. I have decided I want to revive this as my first jbeam project. On hold until further notice.
I think I found the problem: several beams were out of alignment with the model. - - - Updated - - - Ok, now I have another problem: the game crashes when I try to spawn the container. I think the jbeam needs to be entirely redone. If anyone is a good jbeamer, PM me and I'll send you what I've got. - - - Updated - - - I started over on the jbeam structure, this is what I have now. - - - Updated - - - Still need help with the jbeam.
Got it to work again, was just a syntax error. I'm doing a little bit of work on it aswell, like removing the unnesscecairy nodes.
this should have 4 width nodes, top and bottom. then for length about 6. You should make both doors a part and add latches and all, if you want I can do that since I have an interest in this project
There are a lot of duplicate nodes in this. You should really fix that. Also, attached the non broken jbeam here (Only removed the nodes that are outside of the container and a few duplicate nodes) Tip: If you encounter any Syntax errors, you could try and load the JBEAM via the node/beam editor. It shows you were the error is and what it's about in the bottom right corner.
The name in the 'flexbodies' section MUST be the same as your model in the .dae file. Also check the game console to know what error it's throwing out..