BeamNG suggestions

Discussion in 'Ideas and Suggestions' started by ily3eso, Apr 12, 2021.

  1. ily3eso

    ily3eso
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    Hey BeamNG Devs. Please add the wheel trails when you go over the sand, dirt, mud, gravel, etc. I would really like to see that, Also please fix the glass bug, it can be seen if theres smoke/fog behind it, which in my opinion is really annoying, Also Please make the manual cars an actuall moving gear stick , And one thing i really hate is the steering wheel being indestructible, Please make it that it can actually fall.
     
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  2. NicOz

    NicOz
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    Detachment of the steering wheel is a really good idea.
     
  3. VENOMOUS 2

    VENOMOUS 2
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    and also raining maybe animation transfer case shift lever 2Hi 4Hi Neutral 4Lo for D-series and Roamer Too,
     
  4. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Did you actually think how badly most of these suggestions would lag? Before making suggestions like this you should learn how softbody physics work in the game, they make it impossible to implement most of this and it would require separate physics systems that would cause massive lag because they would have to be running at the same time as the normal one. The buggy glass is not even fixable, it's a limitation of the rendering engine, and changing this would take many years. And rain is already possible, there are rainy maps. The only possible suggestion here is the moving shifter, (manual and hi/lo), I have no idea why it's not a thing already if it can be done with a pretty simple LUA code.
     
    • Agree Agree x 3
  5. ily3eso

    ily3eso
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    I do not think it would lag that much, the trails can be easily implemented, like from the game “GTA” it doesnt have to be that detailed or anything, BeamNG is more for high end Pcs.
     
    #5 ily3eso, Apr 15, 2021
    Last edited: Apr 15, 2021
  6. _Diamond_Coal_

    _Diamond_Coal_
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    You've been literally told that this isnt fixable in the message you quoted
     
  7. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    How exactly? It's not possible the same way as skidmarks, they would need to have depth or else they would look bad
     
    • Agree Agree x 2
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