BeamNG system as a plugin for 3D packages?

Discussion in 'Ideas and Suggestions' started by oophus, Apr 5, 2013.

  1. oophus

    oophus
    Expand Collapse

    Joined:
    Feb 18, 2013
    Messages:
    86
    Have you guys thought about the possibility to earn a few extra bucks by writing a plugin with the BeamNG system for general 3D packages like 3ds max and Maya for instance?

    I know I would be happy to pay a few hundered dollars for a plugin such as this for 3ds max at least. Its a pain in the ass to use cloth or particle systems to simulate car crashes.
    And this system could have its uses in many other situations too.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice