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BeamNG/Tourqe 3D internal material editor problems (Devs Needed)

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by ThreeDTech21, Dec 6, 2015.

  1. ThreeDTech21

    ThreeDTech21
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    Joined:
    Sep 27, 2013
    Messages:
    1,616
    Im trying to edit materials in Torque 3D (F11)

    I know when editing textures in Torque 3D it creates a new materials file in Documents and overrides the materials file in the mod vehicle folder.

    As I change a texture in Torque 3D the path to the texture has dots "\..\..\..\" not allowing BeamNG to grab the actual texture so it remains blank.

    editor.JPG
    dots.JPG
    spec problem.JPG

    It is adding extra path information when it should start with "vehicles" instead of "c:\" and \..\..\..

    "../../../../../Users/Super/Documents/BeamNG.drive/mods/vehicles/schoolbus/e_compartment_n.png"; (wrong)

    "Users/Super/Documents/BeamNG.drive/mods/vehicles/schoolbus/e_compartment_n.png"; (wrong)

    "vehicles/schoolbus/e_compartment_n.png"; (Right)

    Why is it doing this?
     
    #1 ThreeDTech21, Dec 6, 2015
    Last edited: Dec 6, 2015
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