Working on a new map (which I will talk about later) for Beam and I'm getting a no texture bug for the road's surface. Even though the .dds file is linked in the model's material data, it shows up as a no texture image. Oddly enough, the texture could be seen in the Vulkan version of the game, but not the DX version. In that version I had to replace the texture with a .png version for it to finally show up. I don't want to use a .png as a texture for obvious reasons, but BeamNG outright refuses to read .dds files for the track. I've used the DXT5 format so I don't think it should be a problem... Attached is the map so you can see for yourself. I could use some advice since this will be my first map.
As far as I know the game has its own png to dds converter and might not work properly with conversions done by external software
Problem is, I converted the .png to .dds - the other way around. So the game reads the .png version, not the .dds version.
Yeah because you converted it via external software and not in game. Check in the documentation how to convert it in game.