Unsolved BeamNG won't read .dds files, but .png files?

Discussion in 'Mod Support' started by It's No Use, Feb 1, 2022.

  1. It's No Use

    It's No Use
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    Working on a new map (which I will talk about later) for Beam and I'm getting a no texture bug for the road's surface. Even though the .dds file is linked in the model's material data, it shows up as a no texture image.

    Oddly enough, the texture could be seen in the Vulkan version of the game, but not the DX version. In that version I had to replace the texture with a .png version for it to finally show up. I don't want to use a .png as a texture for obvious reasons, but BeamNG outright refuses to read .dds files for the track. I've used the DXT5 format so I don't think it should be a problem...

    Attached is the map so you can see for yourself. I could use some advice since this will be my first map.
     

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  2. Agent_Y

    Agent_Y
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    BeamNG Team

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    As far as I know the game has its own png to dds converter and might not work properly with conversions done by external software
     
  3. It's No Use

    It's No Use
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    Problem is, I converted the .png to .dds - the other way around. So the game reads the .png version, not the .dds version.
     
  4. Agent_Y

    Agent_Y
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    Yeah because you converted it via external software and not in game. Check in the documentation how to convert it in game.
     
  5. It's No Use

    It's No Use
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    Will do, please wait
     
  6. It's No Use

    It's No Use
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    I tried converting the .png to .dds as said, but it just says the import has failed, for no reason.
     
  7. Agent_Y

    Agent_Y
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    Is the resolution of the texture correct? (Most textures are 1024x1024 pixels)
     
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