Beams Between Threads

Discussion in 'Ideas and Suggestions' started by Again_Dejavu, Mar 28, 2015.

  1. Again_Dejavu

    Again_Dejavu
    Expand Collapse

    Joined:
    Dec 26, 2013
    Messages:
    717
    Currently, Each vehicle is simulated on solely one core. This means Things like the T75 require extremely high clock speeds to run well, and trailers make the fps even worse. If there was a way to simulate a beam between threads, it would allow wheels to be simulated separately from the rest of the vehicle, or other FPS hungry parts like trailers too. I'm aware it probably would be difficult to keep everything in sync, but if it can be done the benefits would be undeniable.
     
  2. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,960
    Didn't you yourself suggest this before?
     
  3. TheAdmiester

    TheAdmiester
    Expand Collapse

    Joined:
    Aug 7, 2012
    Messages:
    577
    That makes his username all the more appropriate.
     
  4. Bubbleawsome

    Bubbleawsome
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,886
    Didn't the devs say there were thinking of this?
     
  5. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    It's on the ToDo list, but it's not easy to add. But if they managed to do that in RoR, it will come at some point in BeamNG as well..
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice