So I was tweaking my ray-traced reshade preset as I do, and at this stage the preset was looking very good when paired with CK's Dynamic Skyboxes -- a combination which I previously thought was the best graphics at the time but alas nothing ground breaking. Well anyway I recently discovered 2 main additions which elevate the games graphics to something the game has never seen before. The first was TEON's Graphics Tweaks: I have known for a while that the ultimate recipe for the best graphics in beamng would have to involve both world editor tweaks and ray-traced GI, but I wasn't going to tweaking every map's world editor settings, that would be absurd. Well anyway now I do not have to manually use the world editor to tweak every map as someone else has done it for me! As a result the in-game shadows are much better defined and the fog and lighting feels a lot more natural. The other change was merely a setting hidden in CompleteRT which solves the main visual drawback of the shader; the very dark interiors, now I have found that the RT shader looks better in every scenario and environment I have came across. Anyway, the result of this is a game that looks amazing and way better than vanilla in every scenario I have found. But enough yap, let the screenshots speak for themselves! All images: CKDS + TGT(additionalpresets) + Reshade (with RT shader) If you like it enough I will release it Mods Used: https://discord.gg/WvcDzKmj - Reshade RT shader (now free) https://www.beamng.com/resources/teons-graphics-tweaks.33082/ https://www.beamng.com/resources/ck-dynamic-skybox.33030/ https://www.beamng.com/resources/ck-dynamic-skybox-additional-presets-pack.33031/