I've just seen a video on Youtube were there was a car crashing in blender. It looked way better than BeamNG, but the actual crash physics weren't better, it was the particles. It would be very nice if when you crash a car a lot of plastic bits and pieces came flying across the air. I understand that it may be GPU intensive, so they could just be 2D textures. For obvious reasons, the particles would go away after 30 or so seconds. It would just add wayyy more realism into the game as right now, when you crash a car, the are very very little to no particles, which makes it very unrealistic. On top of that I would also be very excited to see new smoke, fire, backfire, water textures as the current ones aren't up to standards anymore in my opinion (though I think I speak for everyone here)
Don't quote me on this, but I don't think some particle affects are going to take that much time to do, besides, the end result will definitely be worth it.
I think if they were easy they would have been made long ago. The particle system ties back to Torque3D so it might be one of the parts that hasn't been touched much, idk