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Released Better PostFX Mod v3 Revisited by Car_Killer

Discussion in 'Utilities and programming' started by Car_Killer, Jun 2, 2015.

  1. Car_Killer

    Car_Killer
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    I present to you a modification of significantly improves the graphics.

    bpmbanner.png

    screenshot_2019-04-15_13-59-20.png screenshot_2019-04-15_14-21-37.png screenshot_2019-04-15_14-36-55.png
    screenshot_2019-04-15_15-27-25.png screenshot_2019-04-15_15-30-45.png screenshot_2019-04-16_11-25-13.png

    More screenshots: Screenshots-from-Better-PostFX-Mod-v1-x-by-PrzemekWolw



    Compare of graphics (left basic game, center Bette PostFX Mod v2.0 without Color Correction, right Better PostFX Mod v2.0 with Color Correction):
    screenshot_00817.png screenshot_00818.png screenshot_00819.png

    Features
    1. Better Auto Focus
    2. Custom Color Correction
    3. Custom ScatterSky settings, improved lighting on vanilla maps (you don't need to use it if you don't like my changes)


    How to install it:

    Extract the zip file to the BeamNG.Drive folder in Documents.

    The modification is to the great photos / videos. To disable DOF go to options and uncheck DOF.

    Color Correction files is in BeamNG.Drive\mods\Color Correction Pack folder.

    No FPS drop!



    Credits:
    Car_Killer (me),
    GP Interacitve,
    Garage Games,
    randomshortguy

    Thanks for all testers and @thomatoes50 for fixing postfx settings in game ;)

    Reviews:
    "one word: AWESOME!!" - MBexpert
    "Interesting." - Nadeox1
    "The OP screens are gorgeus and I'm tempted." - Aboroath

    "Really nice!" - RiFlech

    If you like my work support me here!


    Please reports a bugs. Thanks.
     

    Attached Files:

    #1 Car_Killer, Jun 2, 2015
    Last edited: Apr 17, 2019 at 4:30 PM
    • Like Like x 7
  2. jake44

    jake44
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    Re: Better PostFX Mod v1.0 by PrzemekWolw

    where do i place them into ?
     
  3. Car_Killer

    Car_Killer
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    Re: Better PostFX Mod v1.0 by PrzemekWolw

    You must put this in: C:\Users\Przem_000\Documents\BeamNG.drive\settings
    and choose it in PostFX Manager.
     
  4. jake44

    jake44
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    Re: Better PostFX Mod v1.0 by PrzemekWolw

    ok cheers :)
     
  5. Car_Killer

    Car_Killer
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    Re: Better PostFX Mod v1.1 by PrzemekWolw

    Update. New Version.

    Changelog:
    Added motion blur (beta)
    Added color correction
    Added FXAA
    Added MLAA
    Added turbulence
    Added EdgeAA.
     
  6. Sando

    Sando
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    Re: Better PostFX Mod v1.1 by PrzemekWolw

    It's not working for me. I copied BetterPostFXModv1.1 to BeamNG/mods and the cs file to settings folder. When I load the cs file nothing changes. Btw, why do we need this zip in the mods folder?
     
  7. NistingurA

    NistingurA
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    Re: Better PostFX Mod v1.1 by PrzemekWolw

    one word: AWESOME!!
     
  8. Car_Killer

    Car_Killer
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    Re: Better PostFX Mod v1.1 by PrzemekWolw

    You must EXTRACT not COPY this zip.

    - - - Updated - - -

    Update. New Version.
    Added chromatic lens*
    Added caustics under water effects.

    *optional version (BetterPostFXModv1.2chromatic.zip)


    - - - Updated - - -

    Update. New Version.
    Fixed EdgeAA.
     
  9. davidheidi1471

    davidheidi1471
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    Re: [HOT FIX] Better PostFX Mod v1.3 by PrzemekWolw

    how do you uninstall it
     
  10. Car_Killer

    Car_Killer
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    Re: [HOT FIX] Better PostFX Mod v1.3 by PrzemekWolw

    Delete core folder from mods and delete the postprocess.pc files from settings folder.
     
  11. Nadeox1

    Nadeox1
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    Re: [HOT FIX] Better PostFX Mod v1.3 by PrzemekWolw

    Interesting.
    Most of the effects were already in the game files, but disabled for reasons.

    FXAA is ready used by the AA option ingame, so unsure if it changes anything having it in the PostFX preset.
    MLAA / EdgeAA is disabled by default since it doesn't do anything different than FXAA currently.

    Caustic are already used in game by default AFAIK. Just go underwater and you should see then even without the PostFX.

    MotionBlur is not used since it doesn't work properly. It works only when strafe the camera horizontally. And gives a lot of artifacts when reaching a certain angle.

    Dynamic Reflections on multiple vehicles is not doable from PostFX as those are not PostFX options..
     
  12. Car_Killer

    Car_Killer
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    Re: [HOT FIX] Better PostFX Mod v1.3 by PrzemekWolw

    Currently I have bug with Motion Blur :/


    - - - Updated - - -

    I came to the conclusion that Motion Blur is currently meaninglessness.I toss them in the nearest update.

    - - - Updated - - -

    Update. New version.
    Disabled Motion Blur.
     
    #12 Car_Killer, Jun 3, 2015
    Last edited by a moderator: Oct 21, 2015
  13. Aboroath

    Aboroath
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    Re: Better PostFX Mod v1.4 by PrzemekWolw

    The OP screens are gorgeous and I'm tempted. I'd like to see more screens from others before I jump in. Nice work!
     
  14. Dummiesman

    Dummiesman
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    Re: Better PostFX Mod v1.4 by PrzemekWolw

    Too much bloom for my taste. I see glowing trees
     
  15. Car_Killer

    Car_Killer
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    Re: Better PostFX Mod v1.4 by PrzemekWolw

    New version new screens :D
    2015-06-03_00022.jpg 2015-06-03_00023.jpg 2015-06-03_00024.jpg
    Chromatic Lens screens

    2015-06-03_00012.jpg 2015-06-03_00018.jpg 2015-06-03_00001.jpg
    Normal sreens

    - - - Updated - - -

    Glowing trees is a bug(?) of DOF.
     
    #15 Car_Killer, Jun 3, 2015
    Last edited: Jun 3, 2015
  16. Sando

    Sando
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    Re: Better PostFX Mod v1.4 by PrzemekWolw

    DOF is not working for me. I see no difference with this mod installed.

    screenshot_00005.jpg
     
  17. Car_Killer

    Car_Killer
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    Re: Better PostFX Mod v1.4 by PrzemekWolw

    Zrzut ekranu (68).png You enabled DOF in options?
     
  18. Sando

    Sando
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    Re: Better PostFX Mod v1.4 by PrzemekWolw

    Yes, it's enabled.
     
  19. Car_Killer

    Car_Killer
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    Re: Better PostFX Mod v1.4 by PrzemekWolw

    Try rename cs file to default.postfxpreset.cs and replace this.
     
  20. Sando

    Sando
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    Re: Better PostFX Mod v1.4 by PrzemekWolw

    This works but my DOF strenght is way lower than yours. Is there any way to adjust that?
     
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