There is no 'onVehicleSwitched' function in Vehicle Lua (as far as I know) but you can use "v.vehicleDirectory" to figure out what type of vehicle it is (returns a string).
Yes but no because the problem it's if you put the blinker in first person mode, the blinker is on but if you switch to another vehicle, you can heard the blinker of the other vehicle even if you are outside (hard to explain) --- Post updated --- Hey guys ! New update today: Update 19/04/2017 [1.6]: -Fixed parking brake sound ! -Added headlight sound -Added engine smoking sound -Added custom wheel break sound -Added custom driveshaft break sound -Added beep sound when the engine is completly broken (Only by crashing the car) (Only in first person) Bug: If you drive a first vehicle with an interior sound playing, if you change to a second vehicle the sound will stay on the first vehicle
Hey guys ! The mod have been updated to work on the latest version 1.9.0.2 ! -Added shifter sound -Added tire smoke (can be disabled using the NOSMOKE version because it cause lag) -Added dirt sound when you drive on dirt path (Thanks to StinchinStein for the idea !)
I cant get the mod to work. I installed the mod and restarted the game twice, but there are no bindings to bind findable. Help?
You have put the lua file in the game folder ? if yes did you checked the advanced biding option in controls settings ?
@jojos38 The bindings can go into the mods ZIP too btw... NOTHING should have to go into "SteamApps/common/BeamNG.drive" It should be as simple as putting the ZIP in the mods folder, nothing else.
Yes I have, But when pressing them nothing happens. I can also not hear the other sounds that should be working (blinker,parking brake etc) --- Post updated ---
Yes but no because the custom main bindings doesn't work if you don't put them in main files of the game... i've tried