Binds For Missing Debug Functions

Discussion in 'Ideas and Suggestions' started by Octothorp Obelus, Dec 13, 2017.

?

Add this feature?

Poll closed Jan 3, 2018.
  1. Yes

    66.7%
  2. No

    33.3%
  1. Octothorp Obelus

    Octothorp Obelus
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    Joined:
    Jan 24, 2014
    Messages:
    268
    I think it would be a good feature to have if we were able to reset every spawned vehicle at the same time. It would save a little time for organized stunts or if you're carrying pianos in the back of a truck. Not to mention it would prevent the Tab, R, Tab, R, etc. that usually leaves a vehicle stuck inside another vehicle, leaving you you to do the cycle again.
    We have the debug functions readily available in the menu, but can't bind them to keys. I think it would be a good idea to add these to the bindinggen list so we don't have to use the menu to do things like Reset All Vehicles, or Remove Other Vehicles. It would be more convenient if these were bind-able.
     
    #1 Octothorp Obelus, Dec 13, 2017
    Last edited: Dec 13, 2017
  2. Deleted member 160369

    Deleted member 160369
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    Guest

    :)
     

    Attached Files:

    • resetall.jpg
    • Informative Informative x 1
  3. Octothorp Obelus

    Octothorp Obelus
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    Jan 24, 2014
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    Well I knew about that :rolleyes:, but is there a way to bind that to a key?
     
  4. Deleted member 160369

    Deleted member 160369
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    Guest

    Don't think so, they could add bindings to all missing debug functions.
     
    • Agree Agree x 1
  5. Octothorp Obelus

    Octothorp Obelus
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    268
    Updated Original post to be broader.
     
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