Works fine on my end, and I'm not sure how it could cause issues with the autobello as there is nothing in the mod that should be able to be loaded by the autobello, as I'm neither using the common nor autobello folders. Issues like this are usually caused by a mod duplicating vanilla materials and putting them in the common folder, or mods for vanilla cars that duplicate the vehicle's base material in the vehicle's folder.
TrackpadUser updated Blackpool Superlite with a new update entry: Handling revamp Read the rest of this update entry...
The chase camera is very low, not sure if this was introduced by the update since I haven't driven it for some time. Also I'd love if there was a vented hood for the faster models, like the current models have in real life
TrackpadUser updated Blackpool Superlite with a new update entry: Camera and material fixes Read the rest of this update entry...
Sorry if this is a bump, but would you mind me making this an Automation mod? With full credit to you of course. I am not that great with Blender yet, but I really want to see what I can do with Automation/Beamng mods. Once I figured out Blender and jbeam editing, I figured it would be much easier to make cars in future.
I haven't done mods for automation in ages, but considering the fact that the part of the model that would get ported over is fairly simple, and that IIRC automation has a bunch of stuff (Like model adjustments, I forget how they call them) that require some special thought on the model side, I'd suggest you give it a try yourself. Pretty sure it would be more work to get this working in Automation compared to just making something like it yourself.