1. Stuck, Having problems with creating your mod? Let us help you: Mod Support

Unsolved Blender global material help

Discussion in 'Mod Support' started by WinnebagoMan, Mar 8, 2018.

  1. WinnebagoMan

    WinnebagoMan
    Expand Collapse

    Joined:
    Oct 6, 2015
    Messages:
    105
    I'm working on a new vehicle mod almost entirely from scratch, so I split and prepped a model in MAX and exported it as a .OBJ and .MTL file (Blender won't read DAEs created in Max for some reason). Before I exported the model as combined parts with multiple materials, I mapped each single-material object to its corresponding texture before merging them into parts like the doors, hood, etc. When I go to name the materials in Blender to correspond with the materials.cs file, each material in each body part is named with just a string of numbers, and even parts that shared the same material and texture in Max are seen as totally independent materials. Usually when I work with an existing model to edit materials and I rename one, the name changes globally so I don't have to individually go through each part and guess which number corresponds to which material on the object. What I'm looking to find out is how can I make it so all materials that share one texture are linked and get renamed globally when I edit one as they do in other models, or just plain share the same names to begin with rather than being random numbers that offer no info on what material they are.
     
  2. Ghost187

    Ghost187
    Expand Collapse

    Joined:
    Sep 1, 2013
    Messages:
    413
    try rightclick on the material and select "remap users"
    bandicam2018-03-0819-31-57-466.jpg
    should work
     
  3. WinnebagoMan

    WinnebagoMan
    Expand Collapse

    Joined:
    Oct 6, 2015
    Messages:
    105
    Thanks, I actually went through and did every single part by hand before I saw this, but good to know for when I map the other bodies I'm planning for this mod.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice