Solved blender heightmap noise

Discussion in 'Mod Support' started by fillman86, Oct 12, 2024.

  1. fillman86

    fillman86
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  2. Musicman27

    Musicman27
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    Redipping your toes into map making fillman?
    --- Post updated ---
    I have no clue how to do this, but I am looking forward to whatever tomfoolery this is leading to.
     
  3. AlexKidd71

    AlexKidd71
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    It sounds that the exported png isn’t in the right format. It should be 16 or 32bit (can’t remember) in linear or raw greyscale colorspace. If it’s still to bumpy then you could apply a little bit of Gaussian blur in gimp. Remember to save in the highest bitrate here as well.
     
    #3 AlexKidd71, Oct 12, 2024
    Last edited: Oct 14, 2024
  4. fillman86

    fillman86
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    thanks, I did
    colour management-
    SRGB
    Raw
    None
    SRGB

    export settings-
    16 bit, RGBA, 0% compression

    I think my issue was that I was exporting in 8 bit, because I've been making materials so often recently that I stopped using 16
     
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