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blender modelling right?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by schumacher, Jul 29, 2015.

  1. schumacher

    schumacher
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    Joined:
    Sep 1, 2013
    Messages:
    1,054
    so I have just a simple question, i tried some things out with blender and just tried for fun a car, but I want to know, if the I am modelling is right or compleatley wrong , so here are some pics :

    blender-app 2015-07-29 20-57-19-71.jpg
    blender-app 2015-07-29 20-58-17-23.jpg
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,697
    It's not right yet.

    You subdivided the faces too much, and too early yet.
    The fender is an absolute mess, so are the a-pillars.

    You should add more edge loops progressively, not at the very start and then shape your car.

    Ex. If I build a hood, I start with a simple plane. I place the vertex to define the overal shape of the hood, then start to add edge loops and adjust them before adding more.
     
  3. Dummiesman

    Dummiesman
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    Joined:
    Sep 17, 2013
    Messages:
    4,700
    Try to get a flow of polygons, with a lower density. Such as this:

    (imported from here)
     
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