Blender Question: how should I mod official content?

Discussion in 'Content Creation' started by mms, Feb 24, 2019.

  1. mms

    mms
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    hello beamng!

    I just imported the covet to blender but i'm not really sure how to edit it because there are so many parts. can someone walk me through how to edit official vehicles in blender?

    thanks,

    -mms
     

    Attached Files:

    • hatch.png
  2. Sithhy™

    Sithhy™
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    Do you have ANY idea about modifying the models?
     
  3. crashmaster

    crashmaster
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    This is what the job of modelling/modding stuff actually is,
    Figuring out what you have to do.
    What do you want to mod?
     
  4. Alex_Farmer557

    Alex_Farmer557
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    The easiest way to use blender is to navigate to your system32 folder and delete it


    (Not actual advice. Blender is f*cking complicated)
     
    • Informative Informative x 1
  5. wiad7

    wiad7
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    If this is bumper, hood, trunk, seeats and other (besides headlights, taillights, steering wheel) - you can safely edit.
    Don't rename parts.
    I suggest you start by editing jbeam. (it is my post about... https://beamng.com/threads/how-to-make-your-own-engine-based-on-another-mod.61159/)
    Write Me in private messages and I help You.
     
    #5 wiad7, Feb 25, 2019
    Last edited: Feb 25, 2019
  6. CN877

    CN877
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    Correct me if I'm wrong, but I'm pretty sure you should rename parts to avoid conflicts/overwriting official content
     
    • Agree Agree x 3
  7. Nadeox1

    Nadeox1
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    BeamNG Team

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    Yeah.
    If you don't, you are replacing a part with your own, introducing a variety of issues (ex. updates)
    The suggest way is to make a mod so that it adds parts, do not replace them.


    @wiad7 Appreciate your efforts, but please be careful with the suggestions :)
     
    • Agree Agree x 2
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