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BLENDER TO BEAMNG

Discussion in 'General Discussion' started by NEW_YOUTUBER, Sep 7, 2021.

  1. NEW_YOUTUBER

    NEW_YOUTUBER
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    Sep 7, 2021
    Messages:
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    HI i am new to beamng ......can anyone tell me how to export a custom made OBJECT in blender to beamng and use it inside beamng as a vehicle / mod ......** it will have a collidal properties....

    please help me with this
     
  2. Turbo49>

    Turbo49>
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    Apr 1, 2021
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    You must first export the model as collada (.dae) in blender. If you want it to be a static object that is part of the map, it's fairly simple, and it's explained here:
    https://www.beamng.com/threads/tutorial-how-to-get-the-orange-spike-strip.81287/
    If you want to make a movable object, like a prop, you need to learn how to jbeam. There should be everything you need on the wiki, but since it's a bit outdated you can look at official cars to see how it's done.
    Making a car is the hardest of all. Basiclly it's the same as a prop, but there are a lot of other things to do and i don't think it's great to start.
     
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