HI i am new to beamng ......can anyone tell me how to export a custom made OBJECT in blender to beamng and use it inside beamng as a vehicle / mod ......** it will have a collidal properties.... please help me with this
You must first export the model as collada (.dae) in blender. If you want it to be a static object that is part of the map, it's fairly simple, and it's explained here: https://www.beamng.com/threads/tutorial-how-to-get-the-orange-spike-strip.81287/ If you want to make a movable object, like a prop, you need to learn how to jbeam. There should be everything you need on the wiki, but since it's a bit outdated you can look at official cars to see how it's done. Making a car is the hardest of all. Basiclly it's the same as a prop, but there are a lot of other things to do and i don't think it's great to start.