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WIP Blown ETKI (phoob quality)

Discussion in 'Content Creation' started by phoob, Aug 1, 2018.

  1. phoob

    phoob
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    So im working on a ETK I that has the engine from the NHRA Funny car project... i need peoples help on that for it to continue. So what i have done is the materials and engine ported into the car its working very good
    upload_2018-7-31_23-26-52.png
    Trans brake added all the goodies
    But theres one thing i dont like... its the exhaust. its currently just headers and they clip into the fenders.. so i want to put fender exit exhausts on and stuff like that
    for example
    pic.jpg
    i also want to add moving parts but im no where near ready to do stuff like that in blender...
    what i mean by that is the SC belt moves with RPM and the Throttle pieces move as you accelerate..
    What are your thoughts?
    Thanks phoob...



    ONE MORE THING BIG THANKS TO @fufsgfen FOR FIXING MY STUPID MISTAKES
     
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  2. Spiicy

    Spiicy
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    For the exhaust like that, you will need to remodel the exhaust in blender, and then adjust the jbeam a bit. I really can't model well enough to do twists like that, so don't ask me for help :p
     
  3. phoob

    phoob
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    Yep going to be a pain in the ass but ill get it done... nice profile pic lol
     
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  4. fufsgfen

    fufsgfen
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    Try if you can get anything done with the sculpting tools, sometimes they do wonders, other times they just don't work for the job.
     
  5. phoob

    phoob
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    was just look at that it
    im live working on this on youtube
    --- Post updated ---
    The work i got done so far during the stream
    upload_2018-8-1_2-7-4.png
    upload_2018-8-1_2-7-35.png
    What do you guys think as its my first time really using blender to do something major lol


    Thanks @Keys for being there during the stream to teach me stuff!
    and @BlueGinge123
    --- Post updated ---
    upload_2018-8-1_3-59-10.png
    upload_2018-8-1_4-0-22.png


    I made alot more progress tonight thanks to someone on youtube named @altitude i didnt get his beamng name so pls comment! much love to them!
    i want to add moving parts next shouldnt be hard!
    ^
    lol


    anyways Thank you all for your help i will live stream more!
    upload_2018-8-1_4-2-57.png
     
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  6. ben_arkless

    ben_arkless
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    It's me, good job getting this in game today.
     
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  7. phoob

    phoob
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  8. TheDiamondLord8

    TheDiamondLord8
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    I don't suppose any of the really small tips I gave out helped? Also looks great!
     
  9. phoob

    phoob
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    Im live on youtube
    They did thank you. JBeam is the only thing holding me back i need someone else to do it lol
     
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  10. phoob

    phoob
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    Lololol
    Simple fix mod will be out soon!
    --- Post updated ---
    Having a problem with the car just catching on fire for no reason after like 5 minutes
    --- Post updated ---
    upload_2018-8-2_1-13-1.png
    Anyone got anything on this im stuck only thing holding release back
     
  11. fufsgfen

    fufsgfen
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    What was the last thing you did before that happened? You need to trace back your moves and if needed undo one thing at the time until you come up with what is causing that.

    Did you change something in materials.cs? Did you change something in folder structure?

    It could be many things, but one thing is material naming conflicts, if you have material called etki like material ingame, that can cause conflict.

    Also sometimes things end up a mess, when editing materials.cs and only restarting game/level will show up how it really is working.
     
  12. phoob

    phoob
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    I removed my material folder that also had the etki materials inside. i think i know whats wrong i will try tomorrow thanks!
     
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