I managed to get the model from my nfs mw game into blender using various other programs and exporting and... alright i have this it looks terrible it has multiple layers all wheels are in the bottom and in the center all mixed up (it's been pulled straight from the game files) and now i have squares where the wheels go which i don't know how to remove i don't know how to place the wheels etc... i need help don't send me to the video of the Cup in blender i tried that but it didn't help me much i have alot of weird things goin on
foine but its a .3ds document its not dae ill just export i suppose https://www.dropbox.com/s/oj5vhxnpu7bl7wl/untitled.dae?dl=0
Cool, I can't work on it today, but I might have time tomorrow. Might even attempt slapping it on a jbeam
There's a work in progress E46 M3 GTR on the forums already, just to let you know. Luchvk (the creator) made the model from scratch and is still working on it. BMW-E46-M3-GTR-Road-Race-car-(UPDATE-1-17-15)
Looks pretty, but the model is offset and rotated to strange angle, and I would have to manually center it, by eye. blender wizards, is there an easy way to line up a model centered offset from the origin and straighten it out?