Hey guys, I need a JBEAMer to make the hydros and other JBEAM instances for my new work in progress Boeing Stearman. Thanks! I'll put you in credits section of forum page. Hopefully I can get somebody to help me out! **Do NOT Change the names of the Blender Files. I know, they are weird names that Helijah gave them, but it will just add a caption to the name after it of the default name.** here's the mesh to JBEAM.
Ok, one thing: The model is from 'Helijah', right. The model doesn't have a Jbeam. You are asking for somebody to make a Jbeam (haven't specified if it's either the whole JBeam or just support, so I'm taking the first for good). You say they will be in the credits. Now, 3D Model and JBeam are the main parts a vehicle is made from. If you are not working on the 3D Model, neither on the Jbeam, why still call the mod yours then? It would theorically be the 'JBeamed' guy mod then. Since that's the most time-consuming thing to create. You have to be quite spefic on what you need help with. A good approach to JBeam, would be to start making a Jbeam yourself, that's the only way you can learn that. And eventually if you get stuck into something, you can ask some more experienced user for a little help Anyway good luck in finding a project collaborator!
I was mainly looking for somebody to make the electronic parts, like a prop, elevators, rudder, etc. I guess the only thing I'm really doing is putting on the JBEAM that doesnt have any electronic parts. I always wanted for this plane to be in BeamNG since I even heard you could put in planes. Hopefully somebody will help me out, though! (lol) I am pretty good at Blender, but the reason I use Helijah's models is because I have no idea how to get the texture to a U/V image. When I export it, it just comes as a part of the .obj, or .dae, file. Any advice?