Brake Overheating & Failure

Discussion in 'Ideas and Suggestions' started by Rollover, Dec 16, 2012.

  1. Rollover

    Rollover
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    Imagine you're driving a good ol' semi truck carrying a little bit too much weight down a mountain road thats a bit too steep, so your using your brakes a little more than you probably should. You're going down the mountain and you notice that your brakes are becoming a little bit less responsive, but assure yourself it's nothing to worry about. Soon after you begin repenting for your sins as you unstoppably head for a hairpin turn at 106 MPH.

    Anyway, I was thinking there should be some sort of system that keeps track of brake temperature and when brakes begin getting very hot they become less and less responsive until the brakes fail and won't work until they cool down a bit. Getting the brakes very hot could also potentially cause damage to them, making them much less efficient, overheat easier, or even have completely failed and will not work without repair.
     
  2. Trykkestar

    Trykkestar
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    These technical failures would make the game so much cooler. I definitely like the idea! Also, some cars should be less reliable than others. Since the Ibishu Pigeon is the "free car," it should be more likely to have technical issues than other cars.
     
  3. matthewkurtz13

    matthewkurtz13
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    It is cool, definitely, but, if this were to come into the game, I would like it optional, because I love doing crazy things with the brakes, and it would seem weird to have this update randomly, which would somewhat affect the game play.
     
  4. KennyWah

    KennyWah
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    I'm glad to see that you have bumped a 4 year old thread, however this may have been a smarter bump as it is relevant to revive the suggestion with more ideas.

    Seems you may have been competent enough to not make a new thread for something already around.


    I'd say they would just have different states of simulation with a

    Arcade[Deactivated]
    Moderate
    RealLife

    Options setup.
     
  5. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    *insert Shotgun Chuck seal of approval here*
     
  6. matthewkurtz13

    matthewkurtz13
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    Heh, sorry. I bought BeamNG.drive recently and joined the community, and on forums, I didn't know how to see when they were posted. I do now, though.
     
  7. horselemonade

    horselemonade
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    That would be really cool for this sort of simulation game.
    But it should definitely be able to be turned on and off at will
     
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