Released Brands Hatch Circuit

Discussion in 'Terrains, Levels, Maps' started by Kolas, May 8, 2021.

  1. ㅤㅤㅤ...

    ㅤㅤㅤ...
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    How to port these tracks into beamng?
     
  2. BabyTeethLFA

    BabyTeethLFA
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  3. STICH666

    STICH666
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    Using 3DSimED
     
  4. Pigsy

    Pigsy
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    Great port. I'm having trouble though creating the AI path for this track. The decalroad I create seems to hover over the track and the mouse seems to be off centre compared to the nodes. Thus when I create the AI script I get the 'Beamng could not find a road network' error. It's got me stumped as I've been able to create AI paths for all other tracks I've tried.
     
  5. PORMEO7

    PORMEO7
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    can you make a timed trial like the f1 way it used to be?
     

    Attached Files:

    • Brands-hatch_1.png
  6. alexbhambrilyte

    alexbhambrilyte
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    THANK YOU! AI support would be great!
     
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  7. lucky4luuk

    lucky4luuk
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    Hey, sorry for bringing back this 1 year old post, but I have fixed the tyre poppers on this track.
    It was fairly simple to do, all I ended up doing was run "Merge by distance" in blender on the collision mesh to get rid of some rogue duplicate vertices with weird faces between them.

    Attached is the fixed version, hope you guys enjoy.

    EDIT: Deleted the attachment, the improved version is in the original post now!
     
    #27 lucky4luuk, Apr 9, 2023
    Last edited: Apr 16, 2023
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  8. Kolas

    Kolas
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    Hey, thanks for the fix, is this the older one or the with the ai path one?
     
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  9. lucky4luuk

    lucky4luuk
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    Sorry, this is supposed to be the newer one, but I figured out a few more issues. The one I uploaded is broken, sorry! I've been reworking the map to race on with friends, I'll post a new version either tonight or tomorrow, with grass and PBR set up for the track itself!
     
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  10. Kolas

    Kolas
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    v1.2 is uploaded. Thanks to @lucky4luuk , he fixed the tire poppers, updated the textures. I added small fixes like ai road, quicker first map load. Enjoy :)
     
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  11. TinCanSam

    TinCanSam
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    yes, PLEASE make a time trail, PLEASE!
     
  12. HenrySweetlake

    HenrySweetlake
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    can you add ai path please?
     
  13. Kolas

    Kolas
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  14. HenrySweetlake

    HenrySweetlake
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    oh ok srry dident see
     
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