Released Brands Hatch Circuit (AC Port)

Discussion in 'Terrains, Levels, Maps' started by Kolas, May 8, 2021.

  1. ㅤㅤㅤ...

    ㅤㅤㅤ...
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    Nov 8, 2020
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    How to port these tracks into beamng?
     
  2. BabyTeethLFA

    BabyTeethLFA
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    Feb 19, 2021
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  3. STICH666

    STICH666
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    Aug 4, 2013
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    Using 3DSimED
     
  4. Pigsy

    Pigsy
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    Jun 12, 2020
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    Great port. I'm having trouble though creating the AI path for this track. The decalroad I create seems to hover over the track and the mouse seems to be off centre compared to the nodes. Thus when I create the AI script I get the 'Beamng could not find a road network' error. It's got me stumped as I've been able to create AI paths for all other tracks I've tried.
     
  5. PORMEO7

    PORMEO7
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    Apr 7, 2021
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    5
    can you make a timed trial like the f1 way it used to be?
     

    Attached Files:

    • Brands-hatch_1.png
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