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Discussion in 'Terrains, Levels, Maps' started by Kolas, May 8, 2021.
How to port these tracks into beamng?
One of my favourite circuits. Thanks man!!!
Great port. I'm having trouble though creating the AI path for this track. The decalroad I create seems to hover over the track and the mouse seems to be off centre compared to the nodes. Thus when I create the AI script I get the 'Beamng could not find a road network' error. It's got me stumped as I've been able to create AI paths for all other tracks I've tried.
can you make a timed trial like the f1 way it used to be?