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Brum in BeamNG: An idea.

Discussion in 'General Discussion' started by Funminer88, Mar 18, 2019.

Tags:
?

Should I do it?

  1. Yes! Bring Brum in!

    19 vote(s)
    100.0%
  2. Nahhh

    0 vote(s)
    0.0%
  1. Funminer88

    Funminer88
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    Joined:
    Jun 14, 2016
    Messages:
    9
    Well I'm new to modding, but not new to modeling and programming, so I wanted to post this idea to the forums to see if people would enjoy this idea. To bring a nostalgic, childhood character into BeamNG, Brum. I'm currently modeling Brum and wanted to post this thread to see your thoughts and ideas.

    Current plans if I go through with this.
    Full control of the eyes, eyelids, doors, and shaking suspension.
    Working winch.
    Custom tiny Inline 4 and a possible Twin Turbo swap for Brum.
    The images uploaded are the model in progress after 1 hour of getting started.
     

    Attached Files:

    • HereHeComes.png
    • Wheel.png
    • Like Like x 4
  2. Alex_Farmer557

    Alex_Farmer557
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    Joined:
    Dec 28, 2016
    Messages:
    3,541
    This looks promising!
     
  3. SuperDuperViralThing

    SuperDuperViralThing
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    Joined:
    Nov 10, 2017
    Messages:
    152
  4. MrCin

    MrCin
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    Joined:
    Feb 26, 2018
    Messages:
    918
    "full control of the eyelids, eyes..."
    i never thought a beamng mod would give me a nightmare
     
    • Agree Agree x 8
  5. Sithhy™

    Sithhy™
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    Joined:
    Apr 5, 2017
    Messages:
    3,345
    Are you using subsurf for this? Because the hub cap thing looks a bit weird, like it would have subsurf applied... Which is bad for BeamNG
     
  6. Z24zorpx4

    Z24zorpx4
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    Joined:
    Feb 27, 2017
    Messages:
    169
    But can it be LS swapped?
     
  7. Funminer88

    Funminer88
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    Joined:
    Jun 14, 2016
    Messages:
    9
    In this screenshot yes, but currently after this was taken no. I’ve been in talks with other mod developers.
    --- Post updated ---
    Only if an LS can be small enough
     
    • Like Like x 1
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