Builderz is a freeroam extension mod that adds fun and entertaining features to BeamNG.Drive that allow a player to raise (construct) buildings. To do this, players will deliver building materials to the construction sites using trucks and trailers capable of carrying the required materials. Currently in Beta. Mod link: https://www.beamng.com/resources/builderz.34743/ General mod discussion thread here: https://www.beamng.com/threads/builderz-beta-release-discussion.105298/ Call for matz contributions here: https://www.beamng.com/threads/builderz-call-for-matz-donations.105434/ Seeking any and all feedback regarding feathers and functionality of Builderz. House building matz requirements. Is the quantity of required matz reasonable? Feel free to suggest a list and quantity. Matz variety What are some of the needed matz types that are missing? Matz on flatbeds (no tie-downs) What is the feeling in regards to their not being any tie-downs for matz on flatbed? Is it more of a problem that matz can move around, or does it add fun/challenge to have to drive smoothly and safely to keep them from sliding off the flatbed? Menuing Do you like the animated menu and its approach to providing information to the user? When the menu is collapsed down to the side tab, is this convenient to single-click to access? Does its positioning get in the way of other BeamNG in-game messaging ... is it a problem? Are you using the double-click to see details on a site when your not at the site? Is single-clicking on a panel to change it back to back to main panel view useful? Do you tend to leave the side panel open while driving, or do you close it right away? Should the menu auto-close when leaving a site? Vehicle Resets / Change Currently if you INSERT to reset your vehicle, any matz on it will be lost. Is this good approach? Should there be a warning if you attempt to reset before letting the reset happen, with an option to abort reset? Same with changing vehicles? Accessing Zones Currently, most times when there is a message saying you have to "leave the zone before..." ... the mod isn't enforcing that message and your able to move off and back onto the zone without having to drive around and leave the area before reentering the zone. Should this be enforced for sake of immersion? Is the zone for logz too difficult to park in? Should there be more/additional zones for same matz scattered around? Where should there be some zones - either describe the location, or give map coordinates. Performance/Impact to BeamNG Are you noticing any/much impact to your games performance/FPS? Does it make the game unplayable to you? Are you having any compatibility issues with other mods? Vehicle selection Are there any missing vehicles that need to be added to the list of valid vehicles for transporting matz?