When editing the .cs input map files, what command would I use to bind simulation speed control to a button? I've looked through all of the menu and gui files in the game folder trying to copy the command that the "100x" simulation speed button uses, but with no luck. I was playing with simulation speed and recalled playing a couple of racing games for PS3 (the specific titles escape me) that had a button to slow time and avoid crashes, allow reflex movements, etc. I'd love to see that implemented here, and unless I'm oversimplifying it in my head, it shouldn't be that hard to do once I can isolate that command. My plan was to edit it for 20x and real-time, then bind those commands to the Right and Left D-Pad buttons on my PS3 controller (running through DS3 as an XBOX360 Controller) to replace the blinker buttons.
The way I did it when making my input map for my G27 was to open the keyboard input map and find/copy the function i wanted to the controllers .cs file. Then look at how one of the other controller lines is set out and replaced the key binding with a button number and the word keyboard with %device hope that made sense.