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Burnout Decal Clipping Through Mesh

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by King Games, May 10, 2025 at 9:59 PM.

  1. King Games

    King Games
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    Joined:
    Feb 26, 2018
    Messages:
    87


    In certain areas of this "street.dae" object,
    the burnouts have a weird clipping issue when
    panning the camera around or just in general.



    I believe it has to do with collision, of the object
    just don't know how to find the issue or solve it

    -----------------------------------------------------

    I have tried the most obvious:

    • Ran in Safe Mode
    • Clearing Temp/Cache
    • Tested Every Collision Option in World Editor
    • Deleting The Old DTS Cached File linked To The Dae
    -----------------------------------------------------
    If anyone could please help solve this issue
    so i can get closer to releasing this project :(


     
    #1 King Games, May 10, 2025 at 9:59 PM
    Last edited: May 10, 2025 at 10:08 PM
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