WIP C T K - The Forbidden Fruit Project

Discussion in 'Land' started by NOCARGO, Jan 19, 2020.

  1. Addicti0nToB00st

    Addicti0nToB00st
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    Looking great @NOCARGO! Good luck! Eagerly waiting this mod to be fully released!

    Also, do you think of adding shift animation to Og cars as well? That animation is so satisfying!
     
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  2. NOCARGO

    NOCARGO
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    Thank you, sir !

    What does Og stand for ? cause idk that :)

    In fact I already shared the pre-runner of this animation quite while ago. But I think many overlooked that :)
    Think it should still work without problems, check it out here :
    https://www.beamng.com/threads/etki-moving-gear-shifter.66548/
     
    #142 NOCARGO, Mar 16, 2020
    Last edited: Mar 17, 2020
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  3. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    OG=Original, but I think he just means the vanilla cars
     
  4. NOCARGO

    NOCARGO
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    Oh thanks, that's what I figured indeed. Well if there only was time right ? For me, considering BeamNG, there's SO much to play around
    with that choices have to be made. First things first, gettin the '28' out there !
    Then later maybe I can launch a poll consisting a few options of what I could be possibly making to share in the near future.. :)
     
  5. Addicti0nToB00st

    Addicti0nToB00st
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    28 is looking good! For sure, this will be one if the better mods on the forum.
     
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  6. RadeS

    RadeS
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    Very elaborate work.
     
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  7. TheArkerportian

    TheArkerportian
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    Looks fantastic so far. Really looking forward to driving (and totalling) it once it's finished.
    Only, please, don't do what 've seen with so many otherwise excellent mods: Make it so tanky it's virtually indestructible and almost immune to deformation.
     
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  8. NOCARGO

    NOCARGO
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    Now why would I do that :p


    Vid from several weeks ago (might look different from current state)
     
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  9. TheArkerportian

    TheArkerportian
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    Yes. driving those - like I said otherwise great - Ladas for example down the cliff road, and at the end they look about as damaged the default cars after the first one or two drops, it just feels "wrong."
     
  10. Egsen Bro

    Egsen Bro
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    umm why is it a CTK, not an ETK?
     
  11. Alex_Farmer557

    Alex_Farmer557
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    author's choice
     
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  12. NOCARGO

    NOCARGO
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    Oh, found another one from Jan, 30 :





    If ETK were BMW then CTK is Alpina or Schnitzer etc.. There's a lot of explanation on it earlier in this thread.


     
    • Informative Informative x 3
  13. Egsen Bro

    Egsen Bro
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    Wow, i've never seen so quick response... ok though.
     
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  14. NOCARGO

    NOCARGO
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    Quick response in the damage model or quick response from me on the forum ? :D

    Ok, I'll do one more, I'll make a new one, give me 15 mins.. :p
    --- Post updated ---


    Front fog lights aren't jbeamed yet and front bumber also needs jbeam readjustment after I implemented
    the Normal/Brigsby body type selection. :)
     
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  15. RadeS

    RadeS
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    If it have I5,it will probably need @Kueso's I5 sound.
     
  16. Alex_Farmer557

    Alex_Farmer557
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    There's already an I5 sound ingame, and kueso didn't make one iirc
     
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  17. RadeS

    RadeS
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    @Kueso have (for me) in WBIMP the best I5 sound ever.
    --- Post updated ---
    What sound is in game?
     
  18. Kueso

    Kueso
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    yeah i actually didnt make it
    i tune mixed the ingame one to perfection (to me at least lol)
     
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  19. RadeS

    RadeS
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    OK, that's good
     
  20. pippoose14 2

    pippoose14 2
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    the goal of the mods is to be as close as possible to the e28 5 series, which never came with an i5, so i doubt its gonna get an i5
     
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