Hi everyone, considering that a new feature has been added (multiseat), I want to suggest you a way that can improve local multiplayer without forcing the GPU (split screen method). In the first image, as you can see, there are two vehicles: Player 1 using keyboard and Player 2 using a joystick. Anyway, even if there are two players, the camera is forced onto a single vehicle, wich can be annoying if one gets further and out of the visual. In the second and last image, you see that the camera moved and now is laying in the center between the two cars: More and more the vehicles get further, the more the camera will increase its height, so the vehicles will be always on the screen, without having to costantly move the camera in the right direction. (anyway I don't know how it will behave if there are more than 2 vehicles spawned.) I hope I made it clear and simple, it's my first post on this forum so if I made some mistake tell me, I'll be very happy. Thank you
That is a nice idea, I would like to see it implemented if split-screen cannot be executed. This would be cool for demolition derbys, when the two cars are never more than 20 yards or so apart.
Yeah this does seem like a good alternative to my split screen idea. http://www.beamng.com/threads/the-multiseat-mode-needs-to-be-splitscreen.27888/
I discovered that, unfortunately, this currently isn't possible. The camera lua doesn't have access to the location of any vehicle other than the primary one.
Got it, sadly... Well, everything can change so I'm positive, this game has an enormous potential Have a nice day!
Update: Scratch what I said before. It is possible, just requires more code that I had hoped. I'm currently working on a prototype of a camera of this type.
We also have something like this planned for 'Multiseat' and scenarios that makes use of that. Basically keep all the vehicles in view, by changing zoom and etc.
It would be kinda annoying for larger maps where the vehicles would be so Far apart you can't see them becuase it's zoomed out so much.
I had this idea a while ago and abandoned it when I found out about the camera not being able to find relative positions of two vehicles but was wondering if creating what is essientially an invisible rope between the two cars would be possible to use to keep both vehicles in frame? This would have to be stretchable and have no node interactions but could work...