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Cameras

Discussion in 'General Discussion' started by TYLERTJ, May 20, 2014.

  1. TYLERTJ

    TYLERTJ
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    Joined:
    Aug 18, 2013
    Messages:
    670
    Hello.
    I would like to discuss the cameras in BeamNG DRIVE. I've noticed it feels very different than other games, unpolished as some say. It feels... Too connected to the vehicle. When you look at older videos of DRIVE in the CryEngine3 system, it looks a lot better. Perhaps it is the smoothness. Also, in the interior/other views, it doesn't stay connected. I may be misunderstanding Tourque3Ds capabilities, but CryEngine3 does a much better job.

    For example: http://m.youtube.com/watch?v=ARVeT0Wkzxg. This is a old video of BeamNG in CryEngine3, and the camera doesn't shake like in Tourque3D. It feels much smoother, and it also feels like your tumbling in the game, too.

    Another: http://m.youtube.com/watch?v=9JPDtDfxf6w. Later on, about mid-video when it's not in the free camera, it looks more proper and it's not shaky at all.

    Thank You:)
     
  2. TechnicolorDalek

    TechnicolorDalek
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    Joined:
    Dec 6, 2013
    Messages:
    1,026
    It's still in alpha. The devs have said that camera improvements are planned.
     
  3. TYLERTJ

    TYLERTJ
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    I realize it is in very early alpha. Thanks for you reply. Where did the devs say this?
     
  4. Ghost187

    Ghost187
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    Joined:
    Sep 1, 2013
    Messages:
    409
    they should make a clipping option for the camera to collide with the terrain. (so i doesnt go through the ground)
    and the default third person camera is a bit too far away for my taste, but thats easily solveable by editing the j-beam files.
     
  5. logoster

    logoster
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    Sep 5, 2012
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    2,083

    you do realize you can zoom the 3rd person camera in and out, right?
     
  6. Ghost187

    Ghost187
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    Joined:
    Sep 1, 2013
    Messages:
    409
    yes i do ;)

    but i found it annoying to adjust it the way i wanted after every spawn,vehicle re-load and camera re-center...
    but as said, i reduced the cameradistance and changed the angle in the J-beam files exactly the way i wanted ;) and it gives a whole other feel to the game:D
    bandicam (2).jpg bandicam (3).jpg
    ---------------------- -default----------------------- --------------------------------mine
     
  7. logoster

    logoster
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    Sep 5, 2012
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    2,083
    well, if you want to see something that is truly way to far away by default, check our RoR default camera's (those things were like, 500FT Away)
     
  8. pulley999

    pulley999
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    Joined:
    Jan 21, 2013
    Messages:
    825
    Yeah, they totally weren't designed for trucks/lorries!

    And yes, the 3rd person camera does feel a little too weighty at times. It's especially noticeable in helicopters.
     
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