For my first project I'm doing something like the McLaren M-series cars that ran in CanAm in the 60's because the body shape is relatively simple. The jbeams and visible mesh are scratch built but I'm shamelessly copy and pasting chunks of B25Mitch's Intro tutorial and hoping I'm doing an OK job of making adjustments for my project. What's working: -jbeam is loading properly so I've got that going for me which is nice -the steering works, kind of -uhh..... it rolls if I push it with another car What's not working: -The steering works until I put the hubwheels on. Maybe a collision issue? I'll have to get the visible meshes loaded so I can see what's going on in there. Or maybe I just bungled up the hubwheels stuff I copypasted from the tutorial. -Need to learn to do springs for suspension. I've set it up as a double-wishbone at all four corners, for now it's a glorified golf cart with a needlessly complicated solid suspension. -It's also a golf cart without an engine. Working on that. -In-game framerates tank with hubwheels loaded. Even with numrays set to something relatively low like 10 it's chunky peanut butter. I don't experience this with any of the official cars or the better-built mods. Stuff I know I can manage in the near future but haven't gotten around to yet: -Visible mesh -Collision triangles, maybe. Any help getting my wheel/steering situation would be much appreciated. As well as any tips on organizing my jbeams. I will work on splitting the suspension bits off into their own file because I can see how this can start to look like an ungodly mess.
Here is a version with a working engine. I take no credit for the work made by @sqishipanda. I added an engine, a info.json, and colors.
I think so. I'm not counting your post as a bump, as there was a few posts before yours, with the first one bumping the thread.