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Can i change the interior Bolide sounds on specific models?

Discussion in 'General Discussion' started by StonedSott, Jan 25, 2022.

  1. StonedSott

    StonedSott
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    I've been playing around with the remastered Bolide and im starting to dislike the lack of interior sound when driving the targa models, is there a way i can remove the interior sound filter on specific models? I know how to remove it for all cars but i only want to affect the convertibles. Thanks in Advance!
     

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  2. TDK

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    FLIT KILLS MOTHS
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    Hi -if this were possible, we'd already be doing it - it's been an annoyance of mine for years.

    Because the filter is currently "hard coded", we won't do a simple hack to do this. Once we have the ray-tracing system, which is in itself a huge task for a product like Beam, we will then be able to use this to determine whether vehicles have roofs etc.
     
    #2 TDK, Jan 25, 2022
    Last edited: Jan 25, 2022
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  3. Agent_Y

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    Out of curiosity, how does the game currently detect if the camera is in the interior? Based on a distance from the driver camera node?
     
  4. TDK

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  5. Diamondback

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    No, that's not possible.
     
  6. TDK

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    OK, it is based on the distance from the camera to the driver camera node... but I don't have any more info right now.
     
  7. Turbo49>

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    What do you mean ? Couldn't you just remove the code ?
     
  8. TDK

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    Well, technically we could, yes.
     
  9. Turbo49>

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    Ok, what do you mean by "hard code" ?
     
  10. TDK

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    Mmm, yeah, reading my first reply, I typed incorrectly. It IS hard coded really. I'll edit that.

    Normally if I say "hard coded" I mean that It's part of the core game system- not something which is set via jbeam etc.
     
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  11. Turbo49>

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    Thanks for replying :)
     
  12. TDK

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    You're welcome :)
     
  13. StonedSott

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    Ahhh this makes more sense to me, I was thinking there was a line of code I could remove or replace, well I appreciate the response and I love the work yall have been doing. Excited to see it come together.
     
  14. TDK

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    Thank you for saying so :)

    We will fix this, aside from our engine audio generally, this is my no.1 audio issue - we just need to wait for the planned ray tracing system which we can then use to identify internal structures, and the internal volume of those structures, in real time.
     
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  15. Acrain7

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    How far along is the audio ray tracing system? I remember hearing a great deal about it a while back, but I have heard rarely a peep sense :)
     
  16. TDK

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    I can't really say - it's one of the many things being looked at.
     
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  17. Acrain7

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    No worries, I appreciate the update anyhow :D
     
  18. Diamondback

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    We don't have anything to share on that topic.
     
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  19. Acrain7

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    No worries, take your time :cool:
     
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