Welcome to Caney Ridge, USA Caney Ridge is a fictional place located on the edge of a plateau somewhere in Appalachia America. This massive 8.192km x 8.192km plus map has a huge network of roads and trails with tons of variation. Tons of things to do, whether you like crawling and off-roading, drag racing and drifting, or maybe you like highway cruising with friends or role-playing. Visit Caney Ridge today! The Terrain: I created this terrain from USGS data, which provides high resolution heightmaps from the United States. I imported this terrain in at 1:1 scale at 0.5m and 1m resolution in 2 separate versions, but I am modifying it for use in my fictional map where I feel necessary. The map is 5mix5mi = 25.8sq/mi or 8.192kmx8.192km = 67.1sq/km. Plans: I have very ambitious plans for this map. My top priorities at the start are making the roads and environment as drivable and appealing as possible. AI is and will continue to be supported. There will be a huge variety of types of features including but not limited to; multiple highways, tons of local and unmarked roads, gravel roads, dirt roads, maintenance and log trails, dedicated offroad trails, rock crawling lines, and more! Confirmed and mapped roads/trails: *100+km of various highways *30+km of various local roads *18+km of gravel roads *100+km of dirt roads and trails EVERYTHING is heavily WIP and is likely going to be modified extensively(for the better). This will include roads and trails on scenarios which will alter times. Play on Caney Ridge, USA Now: To access FREE or PAID versions, join for free or subscribe to my Patreon and help support my work! With the enthusiast version, you get more frequent updates and a higher resolution terrain! 32GB RAM recommended. See "Performance" below to compare with my pc. When I am 100% finished working on the map, it will be completely free. Until then, the majority of updates will be paid. What I'm doing now: Currently I am creating workflows for easier, faster map generation. Also, you know, mapping things... The Project: This is a long-term project and I am aiming for perfection. This project is in development. There is no estimated date for a release yet. Everything in this file will likely be changed, modified, or added to. Suggestions are welcome. Performance: I aim to keep an avg 60 fps at 2560x1440 on default normal settings, capped at 60fps, solo, no mods, no AI loaded. My PC specs - AMD Ryzen 5800x, Nvidia RTX 2060, WD SN770 256GB SSD and 48GB DDR4 at 3200mhz cl14 on a 2k 144hz 1ms monitor. Me: This is the first BeamNG map mod I've ever started and I've done it solo with a couple extended breaks since the beginning of 2023. I started my hobby of map creation quite a few years ago in Unreal Engine 4/5. I made an attempt at creating games from scratch including assets. My projects never got very far in the 2+ years I messed with it, but I learned an incredible amount about game development and what I personally love doing involving game development. I do this in my free time as an ever-going project now. I really enjoy adding more and more to this place nearly everyday, so progress is always being made. Credits: -My Patrons! The ones who buy me time to create more for the community! -Thanks to BeamNG and SO many people in the BeamNG community for contributing with ideas, tips, workflow tools, assets, and suggestions. -Special thanks to people from the Beams of Norway Discord server. -Terrain data from USGS. -If you have helped with any of my projects and would like a shoutout, let me know! I am open to questions, suggestions, and advice. (Photos do not represent current build)
A worthy looking contender to roane county. Hopefully the roads are more like bob blunderton's roads and not completely flat, boring, and smooth like most other map's roads.
Honestly no clue. Will definitely take some time. --- Post updated --- I don't think flat and boring will be a good description for this map.
If the AI works correctly this will be a fantastic pursuit map. Thats a big ask, because the AI is dumb af. At any rate this looks fantastic.
Wasn't talking as much about the actual map, but the feeling of the roads themselves. Which means potholes, bumps, and dips that make it feel like driving on an actual highway like bob blunderton's maps. More like the Nevada Interstate, and less like that Las Colinilas de Vapor map.
This sounds great! It’s somewhat similar to a project I’ve been wanting to learn map making for, but I just never got there. I’m excited to see more about it in the future.
Absolutely! Road detail and fun are my focus for this map. I just drove his interstate in Roane county in Beam to compare. He is very talented. I think I could do something very similar. I actually live a couple hours from "Roane County" irl and have drove the same interstate that goes through his map many times. Fun fact "Caney Ridge" terrain is located on the same plateau as "Roane County" terrain irl. --- Post updated --- I will try to post and update this regularly. I'm still new to the forums and modding in general in Beam, so suggestions and ideas are welcome. To me, map making everything is very intuitive, but does lack some documentation.
Is this the road feel you are talking about? or is this to smooth? Keep in mind, this is still WIP and will be tuned a bit more. Also in lore this road is fairly new.
Yes, for sure! For now, my priority is to get the roads laid out almost completely. After that I'll do road aesthetics, such as signs, guardrails, etc... Then once my roads are how I want them, I will start working on buildings and what not. I plan on a small town, a housing development, a quarry, country houses spread through the map, and more.
Seems to be really shaping up to be a great map so far, especially considering you’ve only working on it for less than a month. Can’t wait to see the finished result!
How are you gonna do the forest floors? On my map, I'm using a fallen leaf texture on the forest floor, but it looks too brown, even after I've made it a bit green. I don't really want to use grass textures for the woods, as in real life it's usually fallen foliage. Curious as to how you're doing it. Map looks great so far, just a bit empty.
Yes, very empty as roads are my main priority at the start. (I'm still just starting) I was actually playing with some groundcovers right now from East Coast. As for the terrain in the forests, it will probably be the forest terrain from East Coast. I think the actual color of the terrain will be one of the last things I do since I'll probably use my painted on terrain overlays to create a Base color map overlay texture to give it a variety of shades of green and brown. But until then I'll probably leave it a green color.
This is a very nice and large map, is it possible to add, for example, a railway through the forest, so that from time to time it crosses small roads and there are bridges over the highway?