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Cannot import dae with armature

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by austint30, Oct 29, 2024.

  1. austint30

    austint30
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    Joined:
    Aug 7, 2013
    Messages:
    242
    I'm attempting to import a dae file created using Blender 4.2.3 that includes a rigged mesh. For some reason when the armature modifier added to the mesh and at least one vertex is added to the vertex group for one of the bones, BeamNG is unable to handle the exported dae and spits out a bunch of these errors:

    Code:
    3189.10206|E|engine::TSMesh::buildRenderCache| TSMesh::innerRender() - Got invalid vertex buffer!
    3189.10208|E|engine::TSMesh::buildRenderCache| TSMesh::innerRender() - Got invalid vertex buffer!
    3189.10209|E|engine::TSMesh::buildRenderCache| TSMesh::innerRender() - Got invalid vertex buffer!
    3189.10210|E|engine::TSMesh::buildRenderCache| TSMesh::innerRender() - Got invalid vertex buffer!
    3189.10211|E|engine::TSMesh::buildRenderCache| TSMesh::innerRender() - Got invalid vertex buffer!
    3189.10211|E|engine::TSMesh::buildRenderCache| TSMesh::innerRender() - Got invalid vertex buffer!
    3189.10212|E|engine::TSMesh::buildRenderCache| TSMesh::innerRender() - Got invalid vertex buffer!
    3189.10212|E|engine::TSMesh::buildRenderCache| TSMesh::innerRender() - Got invalid vertex buffer!
    3189.10213|E|engine::TSMesh::buildRenderCache| TSMesh::innerRender() - Got invalid vertex buffer!
    3189.10214|E|engine::TSMesh::buildRenderCache| TSMesh::innerRender() - Got invalid vertex buffer!
    3189.10214|E|engine::TSMesh::buildRenderCache| TSMesh::innerRender() - Got invalid vertex buffer!
    3189.10215|E|engine::TSMesh::buildRenderCache| TSMesh::innerRender() - Got invalid vertex buffer!
    3189.10216|E|engine::TSMesh::buildRenderCache| TSMesh::innerRender() - Got invalid vertex buffer!
    3189.10216|E|engine::TSMesh::buildRenderCache| TSMesh::innerRender() - Got invalid vertex buffer!
    3189.10217|E|engine::TSMesh::buildRenderCache| TSMesh::innerRender() - Got invalid vertex buffer!
    3189.10218|E|engine::TSMesh::buildRenderCache| TSMesh::innerRender() - Got invalid vertex buffer!
    3189.10218|E|engine::TSMesh::buildRenderCache| TSMesh::innerRender() - Got invalid vertex buffer!
    Additionally, the static mesh on-screen only displays the bounding box of the mesh as so:
    upload_2024-10-28_20-40-21.png

    I have attached a .blend file as an example. It includes an armature that works (no vertices assigned to a group), and one that doesn't work (one vertex is assigned to a group).

    EDIT: Importing a random rigged dae from the internet seems to work fine. I've tried this dragon model and it loads fine in BeamNG. Although, the shape editor seems to be broken for rigged meshes.

    I also tried exporting from Blender 3.6 and 2.79 and nada.
    I imported the non-working dae into Torque3D 4.0.3 and it works.
     

    Attached Files:

    #1 austint30, Oct 29, 2024
    Last edited: Oct 29, 2024
  2. austint30

    austint30
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    Joined:
    Aug 7, 2013
    Messages:
    242
    I solved the issue! All I need to do was check "dynamic" on the static mesh inspector.
    upload_2024-10-31_20-52-27.png
     

    Attached Files:

    • upload_2024-10-31_20-52-25.png
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