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Can't create bus mission

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by chocolateimage, Jan 29, 2023.

  1. chocolateimage

    chocolateimage
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    Joined:
    Jul 2, 2022
    Messages:
    8
    When I try to create a bus mission inside the world editor it apparently writes the mission but then it says unable to construct mission
    log:
    Code:
    1818.49188|I|GELua.editor_aiEditor.| Trying to load navgraph from file navgraph.json
    1818.54954|I|GELua.editor_main.editor| Activating editor...
    1818.55452|D|GELua.util_richPresence.Rich Presence| Using World Editor on Lumap One
    1821.97027|W|GELua.gameplay_missions_missions.| found no editor for mission type busMode: "/gameplay/missionTypes/busMode/editor.lua"
    1827.43914|I|GELua.gameplay_missions_missions.| Wrote mission successfully to /gameplay/missions//lumap_one/busMode/001-sadasdas/info.json
    1827.44403|I|GELua.gameplay_missions_missions.| Wrote mission successfully to /gameplay/missions//lumap_one/busMode/001-sadasdas/info.json
    1827.44406|I|GELua.gameplay_missions_missions.| Reloading complete mission system.
    1827.44406|I|GELua.gameplay_missions_missions.| Clearing MissionEnter.
    1827.44407|D|GELua.gameplay_missions_clustering.| Cleared Clusteting.
    1827.44408|I|GELua.gameplay_missions_missions.| Clearing Missions.
    1827.44408|I|GELua.gameplay_missions_missions.| Clearing Complete.
    1828.46104|D|GELua._lua_ge_extensions_gameplay_missions_proceduralMissionGenerators_timeTrialMissions.| Hid 0 prodecural TimeTrials missions because they were hidden by real missions.
    1828.46172|D|GELua.gameplay_missions_missions.| Loaded 387 total missions: 276 from files, 111 from generators.
    1828.46734|E|GELua.| No FG file found for "isolarocciosa/flowgraph/001-testmis"!
    1828.46737|E|GELua.gameplay_missions_missions.| Unable to construct mission "isolarocciosa/flowgraph/001-testmis" of type "flowgraph", its constructor returned true
    1828.47771|E|GELua.gameplay_missions_missions.| Unable to construct mission "lumap_one/busMode/001-sadasdas" of type "busMode", something went wrong:
    1828.47790|I|GELua.lua.utils| "[string \"/gameplay/missionTypes/busMode/constructor.lua\"]:31: attempt to call method 'toTable' (a nil value)\n=============== Stack Traceback >> START >>\n(1) Lua method 'init' at line 31 of chunk '/gameplay/missionTypes/busMode/constructor.lua'\n  Local variables:\n  self = table: 0x022bf82258d8  {defaultStarOutroTexts:table: 0x022ca04b0ca8, setupModules:table: 0x022ca04b0cf0 (more...)}\n  (*temporary) = table: 0x022ca04b1350  {}\n  (*temporary) = nil\n  (*temporary) = number: 4\n  (*temporary) = table: 0x022ca0491300  {1:-58.70429539, 2:-43.64213926, 3:121.2242121}\n  (*temporary) = nil\n  (*temporary) = table: 0x022ca04911a8  {1:direction, 2:routeId, 3:variance, 4:rdirection}\n  (*temporary) = number: 4\n  (*temporary) = string: \"attempt to call method 'toTable' (a nil value)\"\n(2) Lua function '?' at line 205 of chunk '/lua/ge/extensions/gameplay/missions/missionTypes/flowMission.lua'\n  Local variables:\n  derivedClass = table: 0x022c95833e68  {__index:table: 0x022c95833e68, getRandomizedAttempt:function: 0x022c95832160 (more...)}\n  o = table: 0x022bf82258d8  {defaultStarOutroTexts:table: 0x022ca04b0ca8, setupModules:table: 0x022ca04b0cf0 (more...)}\n(3) global C function 'xpcall'\n(4) Lua field 'get' at line 568 of chunk 'lua/ge/extensions/gameplay/missions/missions.lua'\n  Local variables:\n  (for generator) = C function: builtin#6\n  (for state) = table: 0x022c87f43548  {1:table: 0x022c8efe98b0, 2:table: 0x022c8eff0c58, 3:table: 0x022c8efea828 (more...)}\n  (for control) = number: 175\n  _ = number: 175\n  missionData = table: 0x022c8efdd288  {defaultStarOutroTexts:table: 0x022c8efdc330, setupModules:table: 0x022c8efdcbb8 (more...)}\n  missionConstructor = Lua function '?' (defined at line 175 of chunk /gameplay/missionTypes/busMode/constructor.lua)\n(5) Lua field 'getRawPoiListByLevel' at line 104 of chunk 'lua/ge/extensions/gameplay/missions/clustering.lua'\n  Local variables:\n  levelIdentifier = string: \"lumap_one\"\n  elements = table: 0x022c8ef5bd88  {}\n(6) Lua field 'getAllClusters' at line 215 of chunk 'lua/ge/extensions/gameplay/missions/clustering.lua'\n  Local variables:\n  settings = table: 0x022c8ee714a0  {mergeRadius:5, id:5.00-lumap_one, levelIdentifier:lumap_one}\n  cacheId = string: \"5.00-lumap_one\"\n  (*temporary) = Lua function 'deepcopy' (defined at line 774 of chunk @lua/common/utils.lua)\n  (*temporary) = table: 0x022c8ee714a0  {mergeRadius:5, id:5.00-lumap_one, levelIdentifier:lumap_one}\n(7) Lua field 'getClusterAsQuadtree' at line 44 of chunk 'lua/ge/extensions/gameplay/missions/clustering.lua'\n  Local variables:\n  settings = table: 0x022c8ee714a0  {mergeRadius:5, id:5.00-lumap_one, levelIdentifier:lumap_one}\n  cacheId = string: \"5.00-lumap_one\"\n(8) Lua upvalue 'displayMissionMarkers' at line 422 of chunk 'lua/ge/extensions/gameplay/missions/missionEnter.lua'\n  Local variables:\n  level = string: \"lumap_one\"\n  dtSim = number: 0.0335\n  dtReal = number: 0.0332874\n  activeMission = nil\n  globalAlpha = number: 1\n  playerVelocity = number: 0.000113872\n  parkingSpeedFactor = number: 1\n  isAtParkingSpeed = boolean: true\n  parkingSpeedChanged = boolean: false\n  cruisingSpeedFactor = number: 0\n  isAtcruisingSpeed = boolean: false\n  cruisingSpeedChanged = boolean: false\n  maxRadius = number: 100\n(9) Lua local 'func' at line 941 of chunk 'lua/ge/extensions/gameplay/missions/missionEnter.lua'\n  Local variables:\n  dtReal = number: 0.0332874\n  dtSim = number: 0.0335\n  level = string: \"lumap_one\"\n(10) Lua field 'hook' at line 695 of chunk 'lua/common/extensions.lua'\n  Local variables:\n  funcName = string: \"onPreRender\"\n  funcList = nil\n  hookFuncs = table: 0x022c8ee712e8  {1:function: 0x022bfdd43b78, 2:function: 0x022c9550fe10, 3:function: 0x022b90c9dd20 (more...)}\n  (for generator) = C function: builtin#6\n  (for state) = table: 0x022c8ee80200  {1:table: 0x022b9099e6a0, 2:table: 0x022ca06eb8b8, 3:table: 0x022b90e06a68 (more...)}\n  (for control) = number: 162\n  _ = number: 162\n  m = table: 0x022b911b7f58  {onOpenGarageDetailsPromptClicked:function: 0x022b911bf590, refuelCurrentCarCompletely:function: 0x022b911bf750 (more...)}\n  func = Lua function '?' (defined at line 905 of chunk lua/ge/extensions/gameplay/missions/missionEnter.lua)\n(11) Lua function 'luaPreRender' at file '/lua/ge/main.lua:360' (best guess)\n  Local variables:\n  dtReal = number: 0.0332874\n  dtSim = number: 0.0335\n  dtRaw = number: 1\n--------------- << END <<\n"
    1828.64470|I|GELua.gameplay_missions_unlocks.| Processed unlock status of missions: 334/385 startable missions, 300/385 visible missions.
    1831.90221|I|GELua.editor_main.editor| editor_assetBrowser: Files have been received and processed.
    1832.22936|I|GELua.editor_main.editor| editor_assetBrowser: Skipping file: main.level.json
     
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