can't create interior slot for sbr4

Discussion in 'Content Creation' started by NinetyNine!, Apr 24, 2016.

  1. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

    Joined:
    Feb 17, 2016
    Messages:
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    Somehow the interior slot wont show up ingame.

    can anyone tell me what i did wrong? Also , is it possible to change gauges through the interior skin slot? (that's what i tried here too)

    jbeam :
    Code:
    {
    "sbr_skin_interior_nomi": {
        "information":{
            "authors":"BeamNG",
            "name":"NOMI Interior",
            "value":800,
        },
        "slotType" : "skin_interior",
        "skinName" : "nomi",
    }
    }
    materials.cs :
    Code:
    singleton Material("sbr_interior.skin_interior.nomi")
    {
        mapTo = "sbr_interior.skin_interior.nomi";
        normalMap[0] = "vehicles/sbr/sbr_interior_n.dds";
        diffuseMap[0] = "vehicles/sbr/sbr_interior_d.dds";
        specularMap[0] = "vehicles/sbr/sbr_interior_s.dds";
        diffuseColor[0] = "1 1 1 1";
        specularPower[0] = "32";
        useAnisotropic[0] = "1";
        castShadows = "1";
        translucent = "0";
        translucentBlendOp = "None";
        alphaTest = "0";
        alphaRef = "0";
        cubemap = "global_cubemap_metalblurred";
        materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material("sbr_seats.skin_interior.nomi")
    {
        mapTo = "sbr_seats.skin_interior.nomi";
        normalMap[0] = "vehicles/sbr/vmsbr/sbr_seats_n_nomi.dds";
        diffuseMap[0] = "vehicles/sbr/vmsbr/sbr_seats_d_nomi.dds";
        specularMap[0] = "vehicles/sbr/sbr_seats_s.dds";
        diffuseColor[0] = "1 1 1 1";
        specularPower[0] = "32";
        useAnisotropic[0] = "1";
        castShadows = "1";
        materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material("sbr_gauges.skin_interior.nomi")
    {
        mapTo = "sbr_gauges.skin_interior.nomi";
        diffuseMap[0] = "vehicles/sbr/vmsbr/sbr_gauges_d_nomi.dds";
        specularMap[0] = "vehicles/sbr/sbr_gauges_s.dds";
        normalMap[0] = "vehicles/sbr/sbr_gauges_n.dds";
        diffuseColor[0] = "1 1 1 1";
        specularPower[0] = "32";
        pixelSpecular[0] = "1";
        useAnisotropic[0] = "1";
        materialTag0 = "beamng"; materialTag1 = "vehicle";
        cubemap = "global_cubemap_metalblurred";
    };
    
    singleton Material(sbr_gauges_on.skin_interior.nomi)
    {
        mapTo = "sbr_gauges_on.skin_interior.nomi";
        diffuseMap[1] = "vehicles/sbr/vmsbr/sbr_gauges_g_nomi.dds";
        specularMap[1] = "vehicles/sbr/sbr_gauges_s.dds";
        normalMap[1] = "vehicles/sbr/sbr_gauges_n.dds";
        diffuseMap[0] = "vehicles/sbr/vmsbr/sbr_gauges_d_nomi.dds";
        specularMap[0] = "vehicles/sbr/sbr_gauges_s.dds";
        normalMap[0] = "vehicles/sbr/sbr_gauges_n.dds";
        diffuseColor[0] = "1 1 1 1";
        specularPower[0] = "32";
        specularPower[1] = "32";
        pixelSpecular[0] = "1";
        useAnisotropic[0] = "1";
        materialTag0 = "beamng"; materialTag1 = "vehicle";
        cubemap = "global_cubemap_metalblurred";
        emissive[1] = "1";
        diffuseColor[1] = "1 1 1 0.8";
        useAnisotropic[1] = "1";
    };
    
    no , i don't have mods installed.
    --- Post updated ---
    2nd question ; where are the jbeam lines for the sbr gauges?

    Can't find them anywhere. On the etk i find them directly. But on the sbr its kinda difficult. Would also be great if anybody can help me with telling me where they're located or just paste them here :)
     
  2. Gregory TheGamer

    Gregory TheGamer
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    Oct 22, 2014
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    Does the Interior Skin slot exist?
     
  3. Hubmaker

    Hubmaker
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    Dec 22, 2015
    Messages:
    125
    Personnaly, i don't think it exits, because there isn't one in the game :(
    I suggest to wait for the dev to update ?
     
  4. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

    Joined:
    Feb 17, 2016
    Messages:
    1,350
    Cars like the etk800 and covet for example have colorable interiors. Hm.
     
  5. Hubmaker

    Hubmaker
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    Dec 22, 2015
    Messages:
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    if you can copy the section but rename it to your skin (I think it will be a nomi :) and carefully rewrite excaly the name of the file on the first and second line, and you adjust all the normal and diffuse map, shadows etc, it should appear in the game , automatically creating a slot but without a name, and the if you want to add one, you can go in the slot file and rename it.
    (I don't think sbr_seats.skin_interior.nomi is a name file, because .nomi should not be a file type
    --- Post updated ---
    (And great and good job for you mod! :) ) @NinetyNine!
     
  6. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

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    That's what i did (with the interior stuff) , but its still not working at all.

    -

    Does anybody know where i can find the jbeam lines for the gauges ? So i could seperate them.
     
  7. mumboking

    mumboking
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    That's just the material's name. Nothing to do with file types.
     
  8. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

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    Still no solution? :/

    i finally want to update my mod. but i can't because of this issue.
     
  9. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    The SBR4 doesn't have a skin_interior slot. You'll have to edit sbr.jbeam and add it (for now).

    I'll add one to the car for the next update.
     
    • Like Like x 3
  10. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

    Joined:
    Feb 17, 2016
    Messages:
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    oh good to know.

    I'm gonna wait for the next update then. thanks!
     
  11. Hubmaker

    Hubmaker
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    Wait, you have to edit the jbeam of the car, so basically your changing the car without an option to remove the interior color (or in Ninetynine's case, the gauges)
     
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