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car body moves..

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by schumacher, Dec 12, 2015.

  1. schumacher

    schumacher
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    I portet the car model from blender to beamng .. did everything with jbeam and the car is spawning.. but all the pices are not like how I put them in blender together.. and when I drive they are moving away from my car..
    Im using blender by the way.. any way to fix this?
    screenshot_00012.png
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    3D model origin point must be at 0,0,0
     
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  3. D-Troxx

    D-Troxx
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    in blender press ctrl+A and then click on "location"
    that should fix the issue of the parts moving.
    i also do ctrl+A and then "rotation&scale" just to be sure.
     
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  4. schumacher

    schumacher
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    thanks, it works but the tires are not in the middle of the car :( by the way Im using the bolide Tires and jbeam but is there a way that the whole body is in the Middle of the bolide jbeam ?
     
  5. D-Troxx

    D-Troxx
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    then you should reposition the model in blender. you can do this by going into "edit mode and then select all. or you could just move the parts and do ctrl+A again.

    but in "edit" mode you can set the model itself easilly in the middle by "giving the x coordinate the value 0. in "object" mode the origin would be off center of the model which would make it harder to center it.
     
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