Hi Guys, I hope this is the correct place for this topic! I’m building my first car in blender for BeamNG (Focus mk2) and I’m now at the point that I’ve created windows. Now they’re just a single semi-transparent face. Do they need to be thicker (like body panels for instance) and how do I texture them? Thanks in advance!
Yes, they need to be thicker, so they won't be invisible from one side. As for texturing, I can't really help you much, but you could look at the materials.cs file from vehicles ingame & they adjust the transparency and/or colour of them ingame
Look at the models for official vehicles, there is separate models for interior glass and exterior glass.