Career mode suggestions for features and details

Discussion in 'Ideas and Suggestions' started by Nick Xu, Dec 20, 2023.

  1. Nick Xu

    Nick Xu
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    Joined:
    Jul 4, 2020
    Messages:
    23
    Suggestions feasible in short term:

    1. The in-game recording of mileage and fuel consumption rate should be faster than in the real world (5 or 10 times faster), which would speed up the gameplay and make refueling more frequent.
    2. Charging electric vehicles should be slower than refueling (e.g., requiring 2 minutes of game time).
    3. Players can be hired by a taxi company to drive taxis or use their own cars for Uber services, with different income mechanisms (taxis don’t require personal car purchase but involve monthly rental fees; Uber requires owning the car but all income is kept by the player). The Uber cars can use the new sticker system to put logos of affiliated companies onto the car. Pickup and drop-off points are generated randomly on the map.
    4. Players can view usage information for each purchased vehicle, including mileage driven, average MPG, number of accidents, etc.
    5. Bargaining is possible when buying cars (similar to player negotiations in FIFA's Career Mode). Players can offer a price willing to pay based on the seller's listing price, and the seller decides whether to accept, including negotiating the trade-in value of old cars. If the offer is too low, the seller can refuse outright.
    6. Dangerous driving can result in being pull-over the police or fined for being caught on camera.
    Suggestions feasible in long term:
    1. Include a portable smartphone with features like using it as a GPS in cars without one, viewing used car sale posts from private sellers, recording driving information (like fuel consumption), taking Uber orders, sharing photos of new or modified cars on a virtual social media platform with a 'like' feature.
    2. Car parts have a lifespan and wear out (tires, brake pads, clutch plates, etc.). Their performance decreases over time and if used beyond their lifespan, there's a risk of random failures. Similarly, the market could include the sale of second-hand parts.
    3. Garage equipment additions, such as a dynamometer for testing the power and torque curves of modified cars.
    4. Different types of driver's licenses are required for each vehicle category. In the tutorial phase of Career Mode, players need to obtain a small car license, with other licenses available for trucks, police cars, taxis, etc.
     
  2. dis0nored

    dis0nored
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    Joined:
    May 19, 2022
    Messages:
    148
    Re:Car parts have a lifespan and wear out (tires, brake pads, clutch plates, etc.). Their performance decreases over time and if used beyond their lifespan, there's a risk of random failures. Similarly, the market could include the sale of second-hand parts.

    I want to add something i took from A2A Simulations which is a developer of aircraft for the new MSFS. Their plane basically continues to "live" despite not beeing flown so the wear and tear continues. What I was thinking is something similar for the vehicles you use the most possibly or make it a game feature at the core where all vehicles slightly degrade over time requiring some sort of minor checkup. But it would require some sort system for that in place first.
     
    • Agree Agree x 1
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