Cars Too Light

Discussion in 'Ideas and Suggestions' started by Kalidasa, Aug 18, 2016.

  1. Kalidasa

    Kalidasa
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    Ok, first I just want to say I LOVE BeamNG and the whole soft-body mechanics! Absolutely love this game and it's amazing! However I have noticed on thing that bugs me. The cars in this game are too light. What I mean by that is the cars don't seem to match up to real world car weight. They spin really easy, they seem paper thin, and bounce/roll WAY too much/easily. To show what I mean here is a YouTube video I watched that shows EXACTLY what I'm saying.



    Go to 3:40 and watch as the SEMI TRUCK does almost a complete barrel roll after being hit by a car. This is what I mean by 'light' vehicles. My suggestion is that the cars be made 'heavier' and not so fragile.

    The second thing I've notcied for quite some time is how fragile the cars are. The panels, doors, frame, and everything else crush way too easy and even look paper thin. Sure, when you smack a tree head on at 45 mph it looks realistic and acts liek a regular real world car. However, when you slam a car into a tree at the same speed it seems to wrap around the tree a good bit more than a real car would. Overall things are great, however maybe add a bit more beef to the cars to make them like, 25% stronger.

    That's basically it about what bugs me the most about the game. I know it's still being tested and not the full release, I get it. However I figured I'd add my 2 cents in while I still have the chance :p. GREAT game, absolutely love it, and will continue to play it for who knows how long! I'd lust like to see heavier/thicker cars is all.

    P.S. Just thought about one more thing; brakes. The brakes seems to be a bit squishy and the cars slide SO damn easy even going at like, 50-60 mph. Slam on them and skid for like, 200 ft. If the brakes could be made to stop a bit sooner and not skid so much that'd be awesome. Again, just one last suggestion. Love how everything is coming together! Keep up the great work!!

    Crash and destroy on! Sincerely yours,
    Neckbeard the Pirate
     
  2. Rainvest

    Rainvest
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    Prepare to be bashed on by everyone :cool:

    No, seriously, just wait and see everyone yell at you.
     
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  3. Kalidasa

    Kalidasa
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    Lol that's fine XD just throwing my opinion out there =P
     
  4. CarBro74

    CarBro74
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    This would be more realistic. I agree that a semi truck does not just tumble after a crash. The only problem with the trees is that they are static objects. If you smash into a thin tree at 45 mph, the tree would move and nearly fall on the car. The tree is getting too much forces to the car so it is more likely to get crushed by the tree. Also it would be great if the devs put better brakes like you said.
     
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  5. bowdlerize

    bowdlerize
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    I agree trucks feel a bit light but I think the cars are fine, when I was young and dumb I spent a lot of time jumping cars and it doesn't take a heap of speed if the incline is greater than ~30 deg.
    As for how cars get damaged it's a mixed bag, the newer cars are pretty realistic because of crumple zones ect. but the older cars are a bit too squishy. In my younger years I hit a 121 with an XB falcon at ~50km/h, pics related. The 121 had the hatch pushed into the back seat and was a write-off while I only had to replace a headlight and indicator on the XB. This also relates to the weights as the rear of the 121 lifted 2 feet in the air and the car turned 90 deg. from the force of the offset impact.

    Edit: In relation of the brakes turn off ABS and give it a go in an empty carpark, at ~40km/h slam the brake to the floor and you will see you don't stop very fast at all. (Disclaimer if you actually do this you may break things, the forces involved are huge).
     

    Attached Files:

    • Mazda_121_3-Türer.jpg
    • Ford_XB_Fairmont_GS_V8.jpg
    #5 bowdlerize, Aug 18, 2016
    Last edited: Aug 18, 2016
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  6. Kalidasa

    Kalidasa
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    Damn glad everyone was all right XD ya newer cars seem to be more accurate but still seem to crumble a little bit too easy but I see what you're saying
     
  7. bowdlerize

    bowdlerize
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    Out of curiosity I decided to reproduce my crash with the closets stock cars, the damage to the Moonhawk is more than I had on the XB while the damage to the Covet is less than the 121.
     

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    • 20160818225504_1.jpg
    • 20160818225513_1.jpg
    • 20160818225527_1.jpg
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  8. Kalidasa

    Kalidasa
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    Ah so the cars are a tad weaker in game
     
  9. bowdlerize

    bowdlerize
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    In this case the Moonhawk was too weak while the Covert was too strong.
     
  10. Kalidasa

    Kalidasa
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    Lol role reversal
    --- Post updated ---
    True, would be very nice if trees deformed or moved lol
     
  11. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    Keep in mind that the trucks in this game are usually unloaded.
    In addition to that, forces in highspeed crashes are incredibly high, you can easily do the math yourself (kinetic energy).

    While not exactly the same weight class as the semi (more like an H-Series), take a look at this video (3:35 and on) and you'll see that even rather heavy vehicles can be flung around like nothing.
     
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  12. Googlefluff

    Googlefluff
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    Yes, because it's a video game, I think people tend to not realise just how fast they're going. Locking up the brakes is just as easy as real life and the cars slide just as far, and in crashes at realistic speeds the cars behave like normal. You don't expect a semi to go flying because semis never go that fast in real life.
     
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  13. Slammington

    Slammington
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    Play the game with a wheel like a Logitech G27. Most of the problems will go away, because you have a much better, more direct feel of what the car is doing.
     
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  14. TommasoItaly99

    TommasoItaly99
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    I think you are right!!
     
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  15. Kalidasa

    Kalidasa
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    Ya they can go flying but not the extent of midair flips lol I know what you mean but semi's are HEAVY
    --- Post updated ---
    I'd love to get a wheel lol need the cash tho
    --- Post updated ---
    At normal speeds the game acts great like, 95% of the time lol no complaints there
     
  16. iheartmods

    iheartmods
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    Real world test:

    Get hit by a semi-truck at 65MPH then tell me how it feels.

    Too rude?

    Physics are complex during these crashes and the mass and weight for the in-game vehicles is just fine. Heaviness isn't an issue. It's difficult for some to pick up on the feeling of mass because we're disconnected from the visualized situation (two multi-ton vehicles colliding). At speed, cars and their parts are designed to be fragile so they deform in a way to protect the passengers inside the cabin. Steel and almost any material isn't strong at all when you're placing a 100+ G-force on it in thousandths of a second. Can't forget the amount of pressure the materials will be dealing with. Taking a 2 ton vehicle and stopping from 40MPH to 0 in less than 0.25 seconds means the force involved must go somewhere hence the intense crumpling you'll see in a crash.

    Example: if a semi-truck is in a collision where there's forces acting in a certain way (and if it's going fast enough), it will go airborne and do flips etc. It's definitely not impossible.

    Playing on a keyboard disconnects you even further from what's going on. You can feel how heavy the vehicles are with a wheel.

    Other note, if a car doesn't have ABS brakes, all the wheels will lock up when you smash the brake pedal (assuming you're pressing the down arrow on the keyboard).

    Not to be rude but you don't have a good grip on the physics of vehicles.
     
    #16 iheartmods, Aug 19, 2016
    Last edited: Aug 19, 2016
  17. Kalidasa

    Kalidasa
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    Let me rephrase a little bit. It's the gravity aspect of weight I'm talking about, not the collision weight. The gravity seems a tad light. The vehicle on vehicle action is mostly spot on, however I feel like these vehicles get pushed around too easily.
     
  18. iheartmods

    iheartmods
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    Even though I think you're wrong, you can cheat and up the gravity in the game to your heart's content you know.
     
  19. Kalidasa

    Kalidasa
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    I know but I'd have to reset every time I load in a new map, and even so it's a bit eh
     
  20. iheartmods

    iheartmods
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    You could change this in the world editor on a map by map basis so you'd only have to do it once.
     
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