WIP Beta released Carvalho de Rei - Rallye de Portugal [Rfactor port][now with pacenotes support!]

Discussion in 'Terrains, Levels, Maps' started by SomeVietnameseplayer, Feb 8, 2022.

  1. SomeVietnameseplayer

    SomeVietnameseplayer
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    My first mod on the forum. I worked on this project since January 2022, and I'm new to modding so expect some bugs.

    This is Carvalho de Rei stage, originally made by Zaxxon for Rfactor1. You can find the original track here: forum.rallyesim.fr - View topic - Complet [NEW! BTB Portugal] Carvalho de Rei by Zaxxon
    It's released under Creative Commons license so I'm able to port it with no issue. Map is not 100% true to original mod, I have to redo foliage, rocks and other.
    screenshot_2022-03-02_17-39-31_compressed.jpg screenshot_2022-03-02_17-46-16_compressed.jpg screenshot_2022-03-02_17-42-25_compressed.jpg screenshot_2022-03-02_17-47-12_compressed.jpg screenshot_2022-03-02_17-48-01_compressed.jpg screenshot_2022-03-02_17-41-46_compressed.jpg

    My run:

    angelo234's run:


    [Update v0.4]
    #New marshallers and cars props
    #Better Gravel texture
    #Tweaks on atmospheric details
    #Compatible with pacenotes director mod

    Pacenotes pack for this track by lellolillili can be download on page#2
    Require this mod: Beta - Rally Mode: smart co-driver system & long time trials with pacenotes | BeamNG

    Features:
    + 8 km WRC stage. Tarmac, Wet Tarmac and Gravel surface are available
    + Time trials for all version

    Credits:
    + BeamNG for assets and game
    + Ivcifer for alpha testing
    + Zaxxon - Original author
    + matjazt for props from Stelvio Pass
    + Terry Martin for low poly fans model
    + BlackMetal for some car props
    + runnertyler and Dega for people models

    Bugs:
    + If you have No texture, do this: Press F11, goes to SceneTree, click on terrain_main.dae. Then click on "Open Shape Editor". Choose Materials tab, and then exit the game.
    + N̶O̶ ̶N̶O̶R̶M̶A̶L̶ ̶o̶n̶ ̶s̶o̶m̶e̶ ̶m̶a̶t̶e̶r̶i̶a̶l̶s̶ fixed
     

    Attached Files:

    #1 SomeVietnameseplayer, Feb 8, 2022
    Last edited: Mar 7, 2022
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  2. angelo234

    angelo234
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    Looks like its got potential but I've tried clearing my cache multiple times and this is the best I got:
    nomat.png
     
  3. SomeVietnameseplayer

    SomeVietnameseplayer
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    Interesting, I got it multiple time and clear cache always fix it. I'll look into it
    Edit: Try the temporally fix I wrote above, I'll see if a absolute solution is possible
     
    #3 SomeVietnameseplayer, Feb 8, 2022
    Last edited: Feb 8, 2022
  4. angelo234

    angelo234
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    Uh well that worked lol :confused:
    Also I had to unpack the mod to get that weird solution to work.
     
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  5. lukastoh

    lukastoh
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    I got the same problem
     
  6. lellolillili

    lellolillili
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    Looking great, I'll do the pacenotes soon(ish)!
     
  7. SomeVietnameseplayer

    SomeVietnameseplayer
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    New update! Added Wet Tarmac version, fixed NO MATERIAL bug, and more!
    Download in first post
     
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  8. angelo234

    angelo234
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    Its mostly fixed but the first time you load up the map, it looks like this:
    a.png

    But the 2nd time you load it up its fine. There's also rendering issues with the tree walls where you can see tree walls rendered on top of the closest ones:
    b.png

    My suggestion wouldn't be to use these flat tree walls since they're meant to be placed far away from where the player will usually be and instead use those 3D trees. For example, you can use those huge oak buses plus the regular oak trees instead. But other than that I think its an awesome rally course for how long and curvy it is :)
     
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  9. locualo

    locualo
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    nice, following thread
     
  10. Andryusha

    Andryusha
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    The fix sounds strange but actually works
     
  11. SomeVietnameseplayer

    SomeVietnameseplayer
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    My last update for a while, and file size are now optimal. Enjoy!
     
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  12. angelo234

    angelo234
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    Thank you for the update! I think the track is better now :) The only thing that's bothering me a little now are these guys (they're supposed to be some telephones poles?):
    bug.png
     
  13. SomeVietnameseplayer

    SomeVietnameseplayer
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    I'll look into it! Should be a easy fix
     
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  14. BlackMetal

    BlackMetal
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    Well done! that's a cool rally stage fun to learn! The only thing I would change is to add smooth shading instead of flat shading, you can do that in blender in 2 seconds

    edit: gravel variant loads as tarmac on my end and the skybox is changed which is cool but I don't think it was necessary as it doesn't fit sky settings and it's not the highest quality but good job with adding these all beamng assets to the map to make it look nicer
     

    Attached Files:

    • upload_2022-2-16_21-29-25.png
    #14 BlackMetal, Feb 16, 2022
    Last edited: Feb 16, 2022
  15. angelo234

    angelo234
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    Mine loads fine on my end.

    Unfortunately the telephone poles now have "no texture" issues :(
    bug.png
     
  16. BlackMetal

    BlackMetal
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    Check the materials JSON file maybe it's taking the path from somewhere else like temp folder
     
  17. SomeVietnameseplayer

    SomeVietnameseplayer
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    I fixed some bugs, and the marshaller now wear proper safety vest!.
    [ I swear this is the final fix until pacenotes come ]
     
  18. angelo234

    angelo234
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    Its trying to find textures from some map folder called vaporv3. For example its trying to find the texture levels/vaporv3/art/shapes/buildings/power_lines/old_wood_d.color.dds
     
  19. lellolillili

    lellolillili
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    Hey, finally got round to testing this, and I love it.

    I'm not sure whether that's a problem on my end, but my game crashes if I crash my car into the telephone poles, and my car goes through all of the smaller trees.

    Also these signs are sticky

    upload_2022-2-19_12-33-21.png
    upload_2022-2-19_12-34-33.png
     
    #19 lellolillili, Feb 19, 2022
    Last edited: Feb 19, 2022
  20. locualo

    locualo
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    Nice track, although the gravel version looks like tarmac are there are brown dirt particles while driving, which is kind of a letdown as my mind tells me to drive faster than i can
    also the mud or leave patches are weird, they trespass the car

    i whould make the gravel version a dirt version and make the road brown, and remove or fix the dirt/leaves patches
    it's a nice track nonetheless
     

    Attached Files:

    • BeamNGdrivex642022-02-2113-23-42.png
    • BeamNGdrivex642022-02-2113-25-29.png
    • BeamNGdrivex642022-02-2113-34-49.png
    • BeamNGdrivex642022-02-2113-34-55.png
    #20 locualo, Feb 21, 2022
    Last edited: Feb 21, 2022
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