Found myself thoroughly enjoying driving around the edge of Jungle Rock Island and went as far as I could go without having to go back or 'Teleport' to another spot around the rocks. Thought it would be great if there was a secret cave entrance at the end of the rocks at various places on this Map ( see first screenshot )....the entrance slightly hidden with leafy vines ( not to hidden though...lol) so you could crawl your way back up to a road or something like that. ...much like the below screenshot cave tunnel etc...great fun finding and navagating through them. P.S. UTAH has some awesome 'Mines' for driving through.
Agree, great idea...something that's different and makes to look twice. Maybe even when driving through you could veer off down another cave tunnel and come into a large abandoned High Tech 'Bat Cave' type of scenario, especially under that old Castle which would also have a driveable entry up into the Castle from the 'Bat Cave', think it would fit really well.....the Map Artists could let their creative juices flow Going a step further, when driving into the 'Bat Cave' or maybe calling it the 'Beam Cave' some lights would automatically come on illuminating the area ( much like when entering the Workshop Garages ), but have dimmer old lighting etc.. ...but at the back of the Beam Cave there is a slightly brighter light illuminating a button control box....this box looks familiar as it operates the 'Trailer Decks'....but what does it do, if I push a button what happens. When pushing the 'Up Button', immediately the 'Old Police Car Red Light' starts flashing, audio siren is heard and a large Cave Wall Rock Door starts to slide open, revealing another passage gaining entry to the Castle or Castle grounds above.....might be doable utilising what BeamNG has allready and has that familiarity about it. Below is a Photoshop concept mock up I did to illustrate Not to stop there...lol.....to add some classic BeamNG destruction....if you do not get through the Rock Door fast enough it comes down crushing your vehicle, and 'Resetting' your Vehicle places you outside the closed cave Door to have another go...only in BeamNG
there is something like that in small island adding jbeam to a map would be horrible now, but if they ever add destructible envirovement (wich i think is gonna be made out of jbeam) then it could be possible
Not sure how much you are familiar with the LUA triggers in the world editor. If you have messed with them and want to do a type of hidden opening you could hide one rock that reveals another rock that has an entrance for example... local function hidestone(data) local obj = scenetree.findObject("BigRock") if obj then if data.event == 'enter' then obj:setHidden(true) elseif data.event == 'exit' then obj:setHidden(true) end end end return hidestone I even messed with it swaping out a static dae for an animated dae. Had two triggers, one to hide one object, and another in same place to reveal the other. Only complaint as far as I had with it was having to go back to the scene tree, and unhide or hide the object when reset. But its a neat little trick, Jbeams are easier to add to maps from using HavocNg's technique,. I can say I was impressed with how much easier it was... How to save "ANY" vehicle in any "LEVEL"....BeamNG ver 0.31 / HavocNG (youtube.com) Now, packing the level with a jbeam is something that takes a little more work. But not too hard to do. I like this thread because it is the kind of crazy ideas that got me into wanting to mod in the first place. Things that are not done, new stuff. Bat Cave sounds great. I was thinking of the old 1960's batman that had the moss gate hiding the cave hole. Grew up watching those re-runs in the 70s 80s Some of my jbeam ideas for maps are more less to make the map mores dynamic. Like boulders that give way when trying to crawl on them for example. What I am hoping to figure out is the Flow Graph editor this year. How to have a jbeam on a map and not be able to tab to it when cycling cars (because it is there as a prop, not a drivable car) Also, is frustrating tabbing through 15 different things to get to the car that is driving
Wow, amazing information 'Artistterrymartin'...sounds like you have a few clues as to how this could might be somewhat possible, but simplifing or leaving out, say the Rock Opening Door part at end of the Bat Cave and just have an opening to further drive through up to the castle for ease, may streamline the idea more .....sadley it's all over my head....lol....just an idea on my part I will look at that video you supplied as well Like the way you think, awesome --- Post updated --- Yes, 'E32k' that is where the 2nd screenshot I have done with the Rock Bouncer has been taken......a great cave structure.
First map I made, I had no idea what I was doing, and wanted to do things nobody else was doing. I had about 2 months into the world editor and had just started learning Blender. There were many things I wanted to do, and simply had not idea how to do them. Don't post you level too early You may can see the potential in your head, but they will rip it apart in the reviews. "This track is poo" hehe, was the comment... One day I will get that track updated with what I know now. Just got to really be in a track making mood. Track making for me is like painting a room in a house. The first wall is fun, and by time you get done with the 2nd wall you have a huge mess to clean up, and you're ready to just get the job done. Not do discourage, it is also the most rewarding feeling when things are going well. If you get any crazy ideas you don't think are possible, run them by me. I will see if it's something I have already figured out, or problem I found work around too. Me and HavocNG has a ton of videos on track making tutorials. Track making is like cooking, there are many ways to cook, and some cook differently. One way someone does something may be easier to you or make more sense.
Yes, I can see that it would take many hours to complete any Track project or any new ideas especially if working on something and a new idea comes along that has a stronger interest, suddenly the previous idea is somewhat shelved for awhile....absolutely agree if releasing content to early, sadly comments can be brutal. Keep up the great work and look forward to what you come up with in the future