Chassis not showing up in game

Discussion in 'Content Creation' started by DarkHorse0, Feb 5, 2024.

  1. DarkHorse0

    DarkHorse0
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    I have looked through all the documents and I feel like I have a good grasp of what I am doing with blender and the file structure and such.


    I wanted to take the Autobello mod and modify my mod off of it since it seems like its purpose is for helping make your mod. I put the Autobello template file in blender and imported my frame I want to use. The pictures don't show it but I have since moved the frame to align with the template suspension file.


    Problem is when I export my .dae file with everything lined up the way I would like and put it in the mod unpacked Autobello directory when I go in game it just shows the Autobello wheels and tires and suspension.

    If I move the suspension in Blender and save the .dae file and ctl + r in game I can see the stuff moving.

    I must have a file name off or a material named wrong?


    I can supply photos of names and materials later tonight when I get home from work.

    One other thing is how do you separate the two coil over springs and shocks from each other in blender. I want to be able to have all 4 coil overs separated for editing.

    Example below:

    LF -RF
    LR - RR


    Thank you.
    -Kyle
     

    Attached Files:

    • autobello.png
    • dlm.png
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    This is not enough information to be able to tell what the problem is. Do you have the Jbeam file for the frame? Does the file contain a flexbodies section with your frame parts? Do they have correct groups? Does the nodes section contain these groups? All this is required for it to show up.
     
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  3. DarkHorse0

    DarkHorse0
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    I will work on getting all that information later tonight. Thank you.
     
  4. DarkHorse0

    DarkHorse0
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    So I did convert the chassis to jbeam with the blender plug in.

    I was under the assumption that flexbodies were only for when you wanted to implement damage to the model so I must be wrong there and need to add that to the chsssis jbeam file? Is there a plug in for flex body in blender like the jbeam?


    Also the node count on my chassis seems to be extreme. See pic.
     

    Attached Files:

    • IMG_3719.jpeg
  5. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Please read the documentation again, you clearly didn't understand any of it, no offense.
    There is no such thing as "converting a thing to Jbeam". Jbeam has to be done manually. The Blender tool is just a way of visualizing a small part of this process in 3D space. This is a long process and it's explained in detail in the documentation and the tutorial you are using (tutorial assumes you have already read the documentation). If you try to use shortcuts like trying to convert a 3D model to Jbeam you end up with the exact issues you are having, it's not possible to do it this way.
    Every single section mentioned in the tutorial is absolutely necessary, there is not a thing like "I don't need to do this because I don't want a damage model". This is a physics based simulation, damage model is built in, you can't remove it (not without side effects at least). The process in the tutorial is already stripped down to the bare minimum of things you need to do to make a working vehicle, even the suspension which is the hardest part is already done for you. You shouldn't make any assumptions like this at any point, if you have any doubts or don't understand something, always search for it in documentation first. You can also analyze the vehicles from the base game to see how they are made.
     
  6. DarkHorse0

    DarkHorse0
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    No offense taken. I have a 2 & 4 year old girl that constantly say “dad watch this” or “dad I need a snack” so with out a doubt I missed things and assumed others.

    Thank you.
     
  7. DarkHorse0

    DarkHorse0
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    Attached Files:

    • IMG_3839.jpeg
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