WIP Beta released Chesterglen Race Track

Discussion in 'Terrains, Levels, Maps' started by ryakra, Jun 6, 2014.

  1. ryakra

    ryakra
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    Was board, looked at the internet...
    And came up with this. Some of you may recognize it. It IS a conversion. and it IS in alpha, it may take a little to be released.
    Credits:
    Me: 10% (porting and texturing for ingame)
    NFS Creators: For modeling it and creating the textures I ported.
    ​Please post constructive criticism. This will improve over time!
    E5ANsGj.png
    If this needs to be removed for copyright, PM me and I will take it down if possible.
    P.S. Sorry for any spelling or forgetting anything important, first time creating a map to post :)
    Update: 6/6/2014
    beta release is nearing. Got alpha shadows working (Im admitting right now, it took 1 hour to figure out how to to it, 1 button was unchecked. Raged more then a little. Also, just found out that charlan, is not its name. its
    chesterglen. dont know how I got charlan)
    bAucsFS.png HoFzUWS.png
    It now is not being made on grid, I have made it into its own separate map. I will add custom terrain instead of the terrain that was to be included. (it was part of the model)
    It currently looks like this:
    pTbhzgg.png
    SURPRISE RELEASE. (I did not expect to be done yet)
    C2ZUWVz.png
    Sorry for the size, it came with all textures the map used, Im working on geting it down to a low size.
    IMPORTANT NOTE:
    A game glitch, it lags whenever tiremarks appear, size them to 0 as shown in this tutorial.
    Optional faster download
    ​Should be fixed now!
     

    Attached Files:

    #1 ryakra, Jun 6, 2014
    Last edited: Jun 7, 2014
  2. shockwaffleman

    shockwaffleman
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    Re: Charlan Race Track

    This is pretty cool, you could need to edit this map so that it isn't just placed in a grid map. It's not ready to be released, but you could get it to be. :)
     
  3. ryakra

    ryakra
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    Re: Charlan Race Track

    That was the plan :). I also plan to port a drift map and put it into this map as well. But I would need to see the FPS impact when I do it. If the FPS is greatly impacted, I will just be this and release the other port as a single map.
    (sorry for spelling or wrong words, this was done on a iPad without that taptalk thing or what ever it's called)

    - - - Updated - - -

    New update posted, Nearing the beta release :)
     
  4. Nish01

    Nish01
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    Looking good man, cant wait to try it out (especially with a legit stock car when one comes). Im so curious to see how iRacing and BeamNG can be compared in terms of driving/vehicle physics.
     
  5. ryakra

    ryakra
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    Great, the beta should be out tomorrow :). Im thinking of converting many nfs shift tracks to beam.ng (cant do shift 2 dont got it :( )
     
  6. slinky

    slinky
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    very Nice
     
  7. ryakra

    ryakra
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    BETA RELEASE
     
  8. Nish01

    Nish01
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    bemang.png bemang2.png

    a couple errors i get when loading the map
     
  9. Possibly_Pos

    Possibly_Pos
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    The problem is on line 103 in the .mis Error.PNG needs to be changed from /puregrid/ to /charlan/


    As for the other problem Well... I can't help but this should make the level playable


    Edit: nvm This does not fix the problem at all... alot more errors very big problems
     
  10. Nish01

    Nish01
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    did that and corrected the other one as well and it works

    looks good, will try it out tomorrow
     
  11. Possibly_Pos

    Possibly_Pos
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    How might i fix the other problem as i'm not able to figure that one out.
     
  12. Nish01

    Nish01
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    the untifgcvtled.dae one? i just went into the charlan.mis file and changed line 155 to:
    Code:
    shapeName = "levels/charlan/art/charlan/untifgcvtled.dae";
    and for anyone else line 103 for the charlan.ter fix
    Code:
    terrainFile = "levels/charlan/Charlan.ter";
     
  13. ryakra

    ryakra
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    Hmm, I'll look into fixing this, sorry for the problems, I'm still new to map making.

    - - - Updated - - -

    Did that fix the errors for you? If so I should be able to fix it in a hour or so.
     
  14. Possibly_Pos

    Possibly_Pos
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    Ah. Thanks for this i would of never found the .dae file
     
  15. ryakra

    ryakra
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    Ya sorry for the name, I didn't plan on really releasing this. But I can fix the name. (Hopefully)

    - - - Updated - - -

    I belive I have fixed it :) please tell me any error you get on loading of the map.
     
  16. Possibly_Pos

    Possibly_Pos
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    Yup you did and man o man this brings back some good memories from nfs shift. Only thing missing now is a waypoint system for the map ;)
     
  17. ryakra

    ryakra
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    Glad you like it :) after I finalize this map, what nfs shift map should I port next? I have every map exported from Shift and ready to be ported to beamng.
     
  18. Possibly_Pos

    Possibly_Pos
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    the first track you play on is a fun track :p I could not think of any other one.....

    --Edit--
    I removed alot of this post seemed pointless for how little information it gave
     
    #18 Possibly_Pos, Jun 7, 2014
    Last edited: Jun 10, 2014
  19. mtchll3

    mtchll3
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    nurburgring, its an awesome track which i think was in nfs shift, (it was in nfs shift 2), if the tracks not to big then that track would be awesome
     
  20. ryakra

    ryakra
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    I do have nurburgr but my export software has it missing about 50% of the track sadly. Im thinking of ambush canyon. (it is the one with the bridge that goes over the river and the oil refinery plant, hopefully that jogs the memory)
     
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