WIP Beta released Civetta Bolide Custom Sound 1.4

A custom sound made for the Bolide.

  1. MstrAssassin97

    MstrAssassin97
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    MstrAssassin97 submitted a new resource:

    Civetta Bolide Custom Sound - A custom sound made for the Bolide.

    Read more about this resource...
     
  2. KKG Clan

    KKG Clan
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    Its definitely not bad for your first sound mod but, the bolide isn't suppose to sound like a beefy muscle car. It is suppose t ohave a soft V12 Roar which is present in many Italian cars of that time. I haven't rated this mod at the moment. Have a great day !
     
  3. MstrAssassin97

    MstrAssassin97
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    Thank you for the input! It's still a pretty early-on project of mine, and I will definitely be tweaking and replacing sounds until I get it sounding exactly how I had in mind.
     
  4. MstrAssassin97

    MstrAssassin97
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  5. MstrAssassin97

    MstrAssassin97
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    MstrAssassin97 updated Civetta Bolide Custom Sound with a new update entry:

    A couple changes!

    Read the rest of this update entry...
     
  6. skyliner_369

    skyliner_369
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    While the engine sounds awesome and powerful... the only issue I find is you put the sound of an american v8 in a car that's obviously Italian. Italian engines tend to have a very steady growl, comparable to a cat purring, while american engines are more... low and rumbly.
     
  7. MstrAssassin97

    MstrAssassin97
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  8. Exchy

    Exchy
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    Hello there, like the mod, especially 1.0, can you upload it pls here? I just like it very much, thx

    Edit: Ah sorry, never seen a "Version history" tab before lol
     
    #8 Exchy, Apr 21, 2017
    Last edited: Apr 21, 2017
  9. bytx

    bytx
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    Even tough, It shows up ingame, I can't get it to work
     
  10. MstrAssassin97

    MstrAssassin97
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    I'm sorry I hadn't replied sooner. PC pooped out and had to build a new one D:
    I decided to keep all of the versions up, because I wanted more of a choice in how it sounds.
    I hope you like it, I'll be working on making it better soon.
    --- Post updated ---
    I'm terribly sorry that I hadn't replied sooner. Try extracting the vehicles folder of the mod into the Beam.NG\content\vehicles folder.
     
  11. Nadeox1

    Nadeox1
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    Nooo, don't put anything in the game install directory!
     
    • Agree Agree x 2
  12. bytx

    bytx
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    Nevermind, it was some of my mods. Thanks for helping
     
  13. MstrAssassin97

    MstrAssassin97
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    As long as you know what you're doing, it won't hurt to put stuff directly in the directory. I keep a list of all the mods I have installed and honestly prefer it this way to using the mod loader system. It lets me change files without having to unzip and rezip and all, I tend to change mods I download more to my liking.
    At least, I haven't had any issues with doing things this way. I guess I just like the more complicated route.
     
  14. Nadeox1

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    Sure that, as far you know what to do.
    But please don't suggest everybody to do that (especially less experienced users), as it makes it much much harder for us to help them when problem arise..


    You can do that in Documents/BeamNG.drive/vehicles too.
    It's much easier as it won't replace any original file, and it will work the same.
     
    • Agree Agree x 1
  15. MstrAssassin97

    MstrAssassin97
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