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Collision Triangles Over Vehicle Body

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by buddylevi03, Aug 10, 2018.

  1. buddylevi03

    buddylevi03
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    Dec 19, 2014
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    I noticed when going into debug mode that when a door is torn off, coltris still cover that area. I then tested this with a cannon ball. As I suspected, the cannon ball crumpled the vehicle after hitting these invisible coltris. Are coltris really necessary over the door area (and of course the hood, trunk, and other breakgroup areas), or could they be removed?
     
  2. Deleted member 160369

    Deleted member 160369
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    This should not be the case. What vehicle did you use for these tests?

    Anyway, collision triangles are necessary, otherwise surfaces would have no way of detecting collisions outside of node-against-node impacts. Without coltris, foreign nodes can go through the openings in the net of a jbeam structure pretty much unstopped.
     
  3. buddylevi03

    buddylevi03
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    I used the default Gavril D-Series

    EDIT: I know that coltris are necessary in general, i just meant in that particular area
     
  4. Goosah

    Goosah
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    BeamNG Team

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    Aug 30, 2013
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    We have coltris across the openings to prevent the door falling into the car too easily, and to reduce the chance of the cars getting stuck to each other there, but the tradeoff is that with the door removed still catches a cannonball etc.
     
    • Informative Informative x 1
  5. buddylevi03

    buddylevi03
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    Thank you for satisfying my curiosity
     
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