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Combination button/axis inputs in inputmaps?

Discussion in 'Programming' started by Tango91, Sep 19, 2017.

  1. Tango91

    Tango91
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    Joined:
    Aug 3, 2013
    Messages:
    59
    Howdy. I'm playing about with some custom inputmaps and lua for a forklift truck, with great success, but I'd like to know if it's possible to use combinations of buttons/axis as inputs.

    For instance, At the moment i have the main fork/mast lif hydros on the forklift mapped to "thumbry" (right thumbstick Y-axis on my xbox controller).

    This overrides the camera controls you'd typically have assigned to that stick, which is a bit annoying.

    Is it possible to have the input only trigger when the clutch button (Left bumper) is held?

    The current binding in xidevice.json:

    {
    "control" : "thumbry" ,
    "action" : "lift" ,
    "deadzone": {
    "begin": -0.25,
    "end": 0.25
    },
    },

    presumably this would include the addtion of "btn_lb" somewhere inline with "thumbry" but i'll be damned if i can get it to work.

    Anyone happen to know the right way?

    Thanks :)

    Cheeky snap:
     
  2. Neo

    Neo
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    Joined:
    Oct 31, 2015
    Messages:
    157
    With json is that not possible, but you could use lua to load the input mapping files (only a guess) or use lua to handle the whole inputs. You may also able to check in you vehicle lua if a particular button is pressed and then you could do magic stuff ;)