I've been poking around in the files of maps and am wondering if it is possible to make paths for AI as a user. Are the devs the only ones able to or is there a way I can achieve this? Does it require the use of decal roads? I've also noticed that mesh roads are usable in the current build.
I'm on this mission as well at the moment here http://www.beamng.com/threads/13398-Can-anyone-setup-waypoints-successfuly-yet?p=209579#post209579 Have a look, I'm still not getting it working though.
I should point out that while Matrix Freeway has waypoints, the map.json file on it will still need a little tweaking. See the last few posts to figure out how to fix it. I'll release a new version soon to rectify this.
OK I just cracked it thanks to tdev. Don't use the waypoints! I changed the already layed decal road's drivability to 1 in it's properties, pressed ctrl + L and then when I tryed it it worked! You must lay a decal road for them to follow. Easy or what?
Well the waypoints I've also found that you'd need to scale them to the width of the road and rotation is not necessary [I've known this for a while just forgot to mention to anyone still wanting the waypoint manual method. Edit: First, where do I change the drivability value? Do I have to add it inside the .mis file? Second, What does control+L do? Okay nevermind, just go in your .mis file and find you're decal roads and the first line says "Drivability" set it from -1 to 1 on roads you want your AI to drive on.